Welcome to the Tasty Minstrel universe! Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!
Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.
Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!
- high player interaction and negotiation
- memorable misdirections and back-and-forth plays
- complex rules and learning curve
- rules ambiguity without careful setup
- economic development, market manipulation, factional intrigue
- medieval-inspired fortress economy with mercantile power
- competitive negotiation and back-and-forth play
Mechanics (from transcript analysis)
- area influence / control — Controlling districts or markets yields points and advantages
- worker placement — Players deploy workers to perform actions and gain resources
Video topics + discussion points
Quotes (from this video)
- yelling is cathartic, it's good for you
- my asian parents won't be too disappointed
- it's the warm-up, but you're doing great
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you wait for inspiration you might be sitting there for a very long time trying to force an answer isn't necessarily the right way to do things.
- attack it obliquely
- the ability to be hyper focused and just obsessive about finishing a project is a common trait of successful people.
- the old saying: if you want to go fast go alone, if you want to go far go together.
- empathy towards the end user is a huge design skill and you have to understand how they will interact with your product.
- motivation usually comes after you begin.