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Beneath Rust Solo Adventure

Game ID: GID0042928
Collection Status
Description

From publisher blurb:

In the black reaches of space, there are places not meant for the human mind. These are places where metal walls pulse with their own unsettling energy, where silence drips in drops too thick to bear. Your mission, though simple on paper, is anything but ordinary. You and your squad have been deployed to investigate a derelict research station in the remote sector of Yahrim 7, an outpost set adrift weeks ago by a complete communication blackout. High Command has little information, just scattered reports from scouts who heard strange echoes, whispers over the comms that hinted at more than malfunctioning systems. And though you were briefed on the procedural hazards—hazardous wiring, possible containment breaches, and ambient radiation—there is an unspoken dread lingering in the faces of your commanders. They didn’t tell you everything. As you descend into the station, you feel the cold presence of something ancient and hungry, a vastness that doesn’t sit comfortably within the narrow confines of metal and bolts. This is a place that feels less built and more grown, as though the metal itself has taken on a life of its own. You glance at your squad—hardened soldiers and specialists who’ve seen horrors and lived to tell the tales. But here, you see something else in their eyes, something hard to define. Perhaps it’s the stillness that presses close, or the lingering notion that something else listens from the shadows. Either way, you see the subtle shift in each of them. Captain Daelon Korvahl, the silent veteran with his iron gaze, appears as solid as ever, yet there’s a tightening in his jaw that betrays his unease. Lieutenant Sereth Baine, the combat medic with a fierce reputation, fingers her weapons a little too frequently, eyes flicking over the shadows as though they are a threat in themselves. Among you stands Darek Malek, the squad’s cybernetics specialist, his synthetic eye glowing in a muted blue hue. To him, the unknown is simply another frontier, a dark equation waiting to be solved. But his excitement betrays a subtle recklessness, a drive to prove that he is greater than the sum of his organic parts. Vanneth Shiral, the systems analyst and quiet observer, absorbs every detail, her eyes narrow with a deep, insatiable curiosity. She’s spent years piecing together the metaphysical and the mechanical, and this abandoned station is the ultimate puzzle. But you can see her barely-contained eagerness turning into something more—something almost fanatical. And finally, Corporal Kezra Nahim, your fiery, steadfast fighter, stands in close guard of her team, her loyalty as fierce as the fear flickering just beneath her skin. She hides it well, but the air is thick, too thick, and even her laughter feels edged with an unspoken apprehension.

In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

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