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Between Sun & Shadow: Realms of Adventure

Game ID: GID0043725
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Description

From publisher blurb:

Explore lands beyond and beneath the Four Seas of Siran in this massive expansion for Between Sun & Shadow 2E, a campaign setting for Tiny Dungeon 2E.

Between Sun & Shadow: Realms of Adventure expands the sandbox-style setting introduced in Between Sun & Shadow 2E. This massive expansion adds new Heritages, Traits, Prestige Traits, Carving, alchemical and clockwork gear, creatures, groups and organizations, NPCs, and so much more. It is fully compatible with Between Sun & Shadow 2E, Tiny Dungeon 2E, and the TinyD6 ruleset.

Between Sun & Shadow: Realms of Adventure requires the use of Between Sun & Shadow 2E and Tiny Dungeon 2E.

Between Sun & Shadow: Realms of Adventure includes:

10 new Heritages unique to the World of Siran.
4 new Realms of Adventure that expand the World of Siran. Each of these new lands can act as their own mirco-setting, or you can use them to create globe-spanning campaigns.
60+ new Traits, Prestige Traits, and Drawback Traits to customize your Adventurers.
60+ new creatures to fight or befriend — with expanded descriptions, connections to other monsters, and encounter ideas.
50+ new items and pieces of equipment that showcase the use of Alchemy, Clockwork Technology, and Carving.
120+ Adventure Hooks (Rumors) to help Game Masters create and continue the adventure.
Additional ways to use Carving, Between Sun & Shadow's unique magic system — including new Carving abilities, Carving-infused Martial Disciplines, and options for a Carving Catalyst.
Magic-infused Pneuma Gems that allow Adventurers to commune with the spirits of the fallen to learn from their lifetime of knowledge and borrow their Traits.
New rules for Expeditions and Languages — along with new Environmental Traits — to enhance the exploration of the World of Siran.
Unique NPCs with Traits, Beliefs, Family Trade, and background information.
New Groups and Organizations for Adventurers to join or confront.

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