From publisher blurb:
Big Iron came about because of two things: a mutual love for Westerns and a mutual appreciation for the oft-ignored movie Treasure Planet. Now, when analyzing the Western genre, there are obviously many problematic elements within Westerns. With a diverse team, we hope to offer a different take on the genre, as well as explore and rewrite some of the tropes that often appear within the media. In order to grasp the core of Big Iron, there are three facets of the setting as a whole.
The original residents of the system are pissed and not fans of the colonizers who have shown up. Across the Bygryn System are numerous efforts to either coexist, drive out, or create a mutual understanding with outsiders. From the saurian-like Kazanak of Tumbleweed to the faeries of Mustang, voices are being made to be heard.
Big Iron is part of a long forgotten experiment. Like much of the universe, some planets were giant laboratories for the various powers that once were. The planets might have habitable lands that look just like places back home, but delve deeper and things are not what they seem.
Lawlessness is the law. It is more apt to say that the lawless organize and run the Bygryn System than anyone else, even moreso than the corporations working their way in. Think quick and think fast to avoid conflict with the gangs at be.
Rugged Worlds and Old Feuds
A system of six worlds surrounded by a large asteroid belt with a bright sun in the middle and numerous moons, the Big Iron System - more formally called the Bygryn System - has become a hot spot for gunslingers, junkers, and bounty hunters. Discovered by a pirate crew about two hundred years ago, the first world of Tumbleweed - a beautiful world of wide spanning deserts and sandstone buttes interspersed with dense pine forests and wide crystalline lakes - gradually became a hub for expansion. The pirates went legit - somewhat - keeping Tumbleweed as a non-extradition planet and safe-haven for pirates, but if the crimes you committed were too great or too bloody, then you would not be allowed on Tumbleweed.
Today, the other worlds of Mustang, Rust, Trailhead, Tower, and Butte - along with the Lariat, the asteroid belt - are still sparsely populated with only small outposts here and there, but have immense traffic from those who see themselves as the next great junker. However, some old secrets from the Cataclysm Wars have begun to become uncovered across Big Iron, with strange sightings of massive mecha wandering in sandstorms on Rust or pulsing lights in the forests of Trailhead. And an ominous light is seen in the sky coming from Lariat across the whole system, gleaming red-green and scary. The more exploration that has gone on in the Big Iron System, the more unanswered questions have started to come up, with many believing that there is something here that should be left alone.
What's In Store?
Three new lineages: D.E.A.L.R., Glimrest, Vasdynni
Three new careers: Big Tough Guy, Corporate Employee, Gambler