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The story begins with the party finding out about a local goblin tribe that lives in a nearby stronghold. While they have historically had little to no interactions with the nearby city, nightly attacks on passing caravans have drastically increased near the stronghold, making the trade route significantly more dangerous to use. This has put a strain on the economics of the inn. To solve the problem, the local barkeep hires the party to go eliminate the goblins.
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For 3rd level characters.
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