From publisher blurb:
Welcome to Central, the UN Protectorate’s name for the midsection of United Britain. The heart of this sprawling, messy, thriving, metropolis is the city of Birmingham, but Central is so much more. Having devoured surrounding cities like Nottingham and Leicester, the great urban sprawl engulfed Cambridge and its universities and swallowed up most of Wales. Birmingham still has pride of place: if you follow the threads of money and power in from the edges, they knot together in the hermetically sealed Hub where Birmingham city center used to stand and where Britain’s first Meth and her peers pass their infinite time.
“Birmingham” is divided into Insiders, who have the money and status to seal themselves away in The Hub, and Outsiders killing time as best they can in a city whose pleasures are only ever distractions from the grind of existence. As in other cities and states across the globe, the Protectorate provides a basic income, but it’s not enough to provide purpose. Central sells itself as a thriving center of industry, and the truth is it held out longer than most other places, especially after the Fall of London… but jobs for life — jobs at all, in most cases — are ancient history here, as they are elsewhere in the Protectorate.
Included inside the Campaign Supplement, you’ll find:
The history of Central through the centuries
Details on the districts, features, and landmarks that make up this sprawling metropolis
Organizations, groups, and key players that operate in Central
New options for player characters, including new and modified Traits plus three new Archetypes: Organizer, Sleuth, and Tough
Additional technology and gear for kitting out your characters in the world of Altered Carbon
Three playable scenarios that take place within the setting of Central
With the prize of immortality at your fingers, the question is, what price will you pay for it? What stories will you tell?
Your neon-drenched adventures await!