Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).
Players take the role of AI robots, piloting the Black Angel while engaging with alien species and fighting off ravagers. Actions are determined by cards and die rolls. Rounds continue until either of the following situations occurs: The Black Angel figurine arrives on Spes (during a Sequence B) or The Ravager card deck becomes empty (during a Sequence A). Players finish the round in progress, and then play one final round.
At the end of the final round, victory points are tallied (depending on the end condition) and the player with the most victory points wins.
- Speaker expresses strong personal affection for the game
- Described as a favorite, indicating high personal value
- Inferred high complexity may pose a barrier for some players
- No explicit gameplay details discussed in the excerpt
- Spaceships, cosmic exploration, and interstellar intrigue
- Sci-fi space opera with space exploration and conflict
- Complex, lore-rich, potentially asymmetric and story-driven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- beautiful spaceship meepo that is part
- is the Black Angel shout out to Jones
- hint this is one of my all-time most
References (from this video)
- beautiful, bright art
- shifting board adds dynamic tension
- deep thematic feel
- not always accessible to casual players
- can be heavy to teach
- thematic sci-fi with monster-like foes
- space exploration with a drifting black angel ship
- fantastical quest-driven
- Trois
- Dune
Mechanics (from transcript analysis)
- Worker placement / exploration — send components to gather resources and explore with ships around the shifting board
Video topics + discussion points
Quotes (from this video)
- it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
- i really really like tapestry
- it's simple but fun
- the fan track keeps you relevant when you're behind
- it's a bundle of fun
- i love calico
- radlands is a fantastic two-player card dueling lane fighter
References (from this video)
- Heavyweight gameplay with strategic depth
- Availability and visibility in the market can be limited
- Survival and strategic conflict aboard a starship
- Space opera/sci-fi vessel-in-crisis context
- Heavy-weight Euro influence with thematic tension
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 3M ball games is a channel that isn't around shifting product we're not around making Publishers look good for the purposes of selling more toys to you
- none of what we do here is specifically brought and paid for by by any publisher
- we want to be a voice of the customer
- if you want to keep independent voices out there in the board game Space who aren't doing just marketing then you know consider supporting a channel
References (from this video)
- Really cool game
- Beautiful presentation
- Unique modular board mechanic
- Adorable pod workers
- Difficult to find
- Large box size
- Space exploration and resource collection
- Space - traveling to planet Spas
- Thematic space adventure
Mechanics (from transcript analysis)
- dice worker placement — Workers are dice, placed on spaceship and outside for actions
- Modular board — Board moves forward constantly with resources rotating on and off
- Pod Movement — Workers sent out in adorable pods to collect resources and fight monsters
- two-phase gameplay — Actions inside the ship enable actions outside the ship
Video topics + discussion points
Quotes (from this video)
- Azul is just a classic classic game
- I will always want to play this game it's a staple
- Racing is my favorite game mechanic
- I love watching everything kind of like waterfall off of each other
- Castles of Burgundy is incredible I love Castle's birdie
- I love this game so basically like the world is dying
- The best part about Black Angel the little robot guys
- Bet on yourself always always I don't even care if I lose the game believe in yourself
- Dice Throne is an incredible 1v1 battle Yahtzee game
- Wingspan I am almost always in a game of Wingspan on BGA
- This game is beautifully designed it just feels good when you play it
- I can't win and I am getting freaking sick of it
- It's always a great time when it hits the table
- Paint the Roses is a Cooperative deduction game
- I've fallen back in love with it
- Some of the best gaming experiences I've had is playing that game
- I really really love Flamme Rouge it is an excellent game
- I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
- fiddly bits are appealing to players who like tactile setup
- a strong box presentation
- noted as fiddly and potentially fiddly for new players
- space operations and tactical maneuvering
- space exploration with fiddly components
Mechanics (from transcript analysis)
- heavy fiddly bits / space maneuver — Numerous small components and rules introduce a tactile, intricate play experience.
Video topics + discussion points
Quotes (from this video)
- we are giving away over 50 games across those 24 episodes
- the description is where we will post the winners, never in the comments
- Concordia is a must-have, it's easy to learn but has amazing depth
- this is a gorgeous prototype, they did a great job
- it's easy to get into and has depth—Deserved of our boarding coffee seal of approval
References (from this video)
- Bold, bright visual design
- Interconnected systems feel deep and thematic
- Demo may appear complex to new players
- Pricing and availability at shows can be a challenge
- fiery, sci-fi, ship-circuit management
- Space exploration with a moving central ship
- highly integrated systems
- Gaia Project
- Eclipse
Mechanics (from transcript analysis)
- card-driven triggers — cards interact with the ship's circuits and actions
- dice placement — dice are allocated and spent to perform shipboard actions
- modular board with shifting pieces — board pieces shift as the ship progresses
Video topics + discussion points
Quotes (from this video)
- you can mix these guys you can take Robin Hood against King Arthur
- detective club was really interesting; it's kind of like a party game
- Black Angel seems great and the board is really bold
- Court of the Dead looks really pretty and the minis are fantastic
- we backed Arena the Contest, we got a con-exclusive promo
References (from this video)
- Really really enjoy it
- Spiritual successor to Troyes
- Same designer
- Science fiction
- Space exploration
- Troyes
Mechanics (from transcript analysis)
- engine building
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- Stellar production values
- Engaging dice-driven engine-building
- Rule-heavy; lengthy and potentially slow to teach
- Engine-building with dice manipulation and space warfare motifs
- Sci-fi space opera with a dangerous engine-building premise
- Thematic, mid-heavy to heavy Euro with sci-fi flair
- Pulsar 2849
- Battlestar Galactica
Mechanics (from transcript analysis)
- Dice manipulation / engine-building — Die faces contribute to activating actions and building capabilities
- Tableau-driven action sequences — Cards and dice interactions determine how you generate resources and points
- Victory through constructed engine / disrupted by wars — Defeating threats and advancing a technology track to win
Video topics + discussion points
Quotes (from this video)
- this thing was a beast
- five actions five cards
- I love the action selection mechanism and I love how they vary in power from one to five
- the rondelle portion of this game did not disappoint at all
- it's a compact game; it's a small box
- the art is absolutely stunning
- Oceans digital upgrade
- Netrunner would be a great revisit
- this is not the same game as the Thing infection at Outpost 31
- the ritual boards have dual layer boards
References (from this video)
- highly recommended by listeners
- visual/theme cues are appealing
- ship-based adventure/space opera
- space/ship exploration
- engine/engine-building flavor
Mechanics (from transcript analysis)
- unknown — not described in transcript
Video topics + discussion points
Quotes (from this video)
- This is a luxury item like this is not a necessary item at all for you to be a board gamer
- Dexter is the happiest camper
- This is something that we like to discuss once a year just for full disclosure for a community
- we are going to finish the second half of season two of Pandemic Legacy
- If you are interested the link is always in all of our video descriptions
References (from this video)
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Say Anything board game challenge with a board gamey twist
- That is the say anything board game challenge definitely try this at home and let us know
- It's not as easy as people probably think it is
- We cheated maybe we should have draped something over them
- Both said Chronicles of Crime at least four times
- We were talking about the expansions in our heads
References (from this video)
- Supposed to be a good game
- Has similar system to Terraforming Mars
- Less popular than Terraforming Mars
- Unplayed for long time
- Terraforming Mars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
- I need at least one of those two things in play - either high personal interest or good reputation
- Designers, reviewers, other people mentioned
- I'm going to be trying to be more mindful about reality as opposed to the desires that I have
- These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
- I have so many euros I love and so many that I'm behind on
References (from this video)
- Beautiful design
- Solid euro mechanics
- Great discount
- space
- sci-fi
- euro
- Tois
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the fastest-growing boardgame community in the world
- I'm a big fan of Kitchen rush
- why isn't this an everybody toy store this should be sold alongside uno
- I think one of the best low-complexity games over the plate
- my favorite board game reviewer is a channel called alas board games
- so bloody good game
- wow this is I should have played at ages ago
- reckoners is really cool game
- this is a fabulous looking game real-time submarine warfare game
References (from this video)
- thematic and mechanical depth
- strong theme-to-mechanic alignment
- availability and ownership barriers
- weight may deter casual players
Mechanics (from transcript analysis)
- Area control / combat — multi-faction competition with strong table presence
Video topics + discussion points
Quotes (from this video)
- our top 50 is like a living breathing thing that changes every day by the day by the minute
- these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
- ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
- we rank in the moment based on our gut feeling and that's just how the chips fall sometimes