Blades Against Darkness applies the mechanics and structure of John Harper's Blades in the Dark to the oldest and most familiar role-playing game tropes and narrative: looting ancient tombs and slaying monsters. The game is about a band of thrill seekers having Swords and Sorcery adventures in the frontier of a fantasy world. There are monsters to slay, treasure to obtain, secrets of the past to uncover and jeweled thrones to tread under your booted heels. Your characters will fight and bleed and learn and grow in arcane power until they sweep the petty desires of the tawdry empires before them. Or they will die nameless deaths, alone and unremembered, in some empty tomb. Another fool on the road of Kings.
[From "The Game" section of the rules.]