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Blades In The Veil Solo Adventure

Game ID: GID0047095
Collection Status
Description

From publisher blurb:

Amid the fractured stars lies Vyrkal Prime, a neutral world known for its diplomatic corridors, where empires negotiate survival over blades of civility. Here, in the heart of Concordium City, a fragile peace was to be forged—a summit meant to bridge centuries of bloodshed between the Galerth Accord and the Nexus Dominion. But as the delegates gathered, their words dissolved into chaos. The summit’s chief mediator, a respected figure of both factions, was struck down by an assassin’s hand—a death executed with precision that spoke of a master. Now the truce teeters on the edge of oblivion, its fragile threads ready to snap under the weight of suspicion and blame. Whispers spread like wildfire through the city: rumors of betrayal, accusations of conspiracy, and the looming threat of war. Yet beneath the surface lies an even darker truth. The assassination bears the hallmarks of an organization long thought extinct: the Iridian Veil. You are no diplomat, no soldier of the line, but an outsider brought into this tangled web for a singular purpose. Unburdened by allegiance, you are tasked to uncover the assassin’s identity, to trace the shadow back to its source. The mission is as perilous as it is vital, for the consequences of failure are dire: the collapse of fragile peace, the resurgence of galactic war, and the unchecked return of the Iridian Veil to the political stage. Your investigation will take you into the heart of Concordium City, a place where every word carries weight, and every glance conceals intent. Its polished halls and glowing spires mask corridors steeped in secrets, where the very walls seem to listen. Each clue you uncover will bring you closer to the truth, yet also closer to danger. The assassin is not the only shadow stalking the city; others have a vested interest in silencing those who probe too deeply. The factions at play are as intricate as they are deadly. The Galerth Accord, a beacon of unity and compromise, is desperate to protect its reputation and secure its influence. The Nexus Dominion, fractured but unyielding, sees the summit as a means of regaining power—and vengeance. And then there is the Iridian Veil itself, a specter of old power reborn, its agents operating in a world of whispers and blood. Each has its motives, its secrets, and its reasons to ensure you succeed—or fail.

In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

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