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The players start with one pawn at space 1 and go to space 50 and change to the round course from space I to XII. Movement is determined by one or two dice. One or more pawns may occupy each space with the exception of spaces II, V, VIII and XI.
If a pawn stands on one of these 4 spaces, lightning stikes all other pawns standing on the same lightning bolt, eliminating them from the game. Then the pawn, that initiated the lightning strike starts anew from space 1.
If a meeple reaches space 50 exactly, it starts anew at space 1.
The player with the last pawn in play wins the game.
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Year Published
1919
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