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Blue Lagoon

Game ID: GID0049580
Collection Status
Description

Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago.

The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases, you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase, you can place a new token anywhere you like, as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase, the board is cleared, except for the villages, and now you can only expand from the villages you played in the first phase! At the end of both phases, players score points for the sets of resources they collected. Most points wins.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 11 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–12 of 12
Video hF4WGHgV5F8 Actual Lowell top_15_list at 10:52 sentiment: positive
video_pk 12991 · mention_pk 38004
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Overall sentiment (raw)
positive
Pros
  • highly confrontational player interaction
  • multi-path scoring
Cons
  • complexity can be heavy for casual players
Thematic elements
  • confrontational island-building with blockades
  • islands, coconut trading, and island scoring
  • impatient, push-your-luck style confrontations
Comparison games
  • Catan
  • Carcassonne
Mechanics (from transcript analysis)
  • area influence — scores come from connecting islands and blocking rivals
  • tile/board placement — players place actions to create routes and blocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't move cards around in your hand
  • the outer sides of your hand
  • you finally coordinate adventurers to pick up the artifact you wanted
  • the grey sports Almanac Marty you know how these peacocks McFly except there's one page missing
  • cooperative games are great for making you feel things
  • this Zen focus like you're all holding your breath
References (from this video)
No references stored for this video.
Video opZcmEGqXaI Perkis' Board Games game_review at 6:32 sentiment: positive
video_pk 12193 · mention_pk 35632
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Overall sentiment (raw)
positive
Pros
  • Bright, appealing artwork and components
  • Tighter decision space with clear goals
  • Strong interaction and blocking that fuels tension
Cons
  • Some players may prefer heavier push-your-luck or more depth-heavy titles
Thematic elements
  • Maritime colonization and island development with a vivid, colorful aesthetic
  • Islands with scattered settlements and resources
  • Theme-forward with abstract mechanics
Comparison games
  • Through the Desert
  • Avenue / Quinto (reference point for roll-and-write pacing)
Mechanics (from transcript analysis)
  • area control / area dominance — End-of-round scoring based on tokens placed on islands; blocking and contention are central.
  • path/connection planning — Create routes and connections between islands to maximize scoring potential over two rounds.
  • resource collection and set completion — Gather resources from islands, form sets, and control areas for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful game
  • it's so simple in terms of the turn that you take you just place two camels
  • there's a fair amount of blocking in the game
  • the puzzles in this game are great
  • the story didn't massively work for me
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight game_review at 50:26 sentiment: neutral
video_pk 12052 · mention_pk 35325
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Overall sentiment (raw)
neutral
Pros
  • Excited to play
  • Read rules
Cons
  • Never actually played despite watching videos
Thematic elements
  • Island settlement
  • Tropical island
  • Adventure themed
Comparison games
none
Mechanics (from transcript analysis)
  • Unknown mechanics — Not yet played despite interest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video ISt7wy55j3c Brothers Murph game_review at 10:54 sentiment: positive
video_pk 10957 · mention_pk 32264
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Overall sentiment (raw)
positive
Pros
  • Quick gameplay
  • Beautiful design
  • Interesting two-round mechanic
Cons
  • Can feel random at first
  • Strategy not immediately apparent
Thematic elements
  • Exploration and settlement
  • Polynesian islands
  • Abstract strategy
Comparison games
  • Yamatai
Mechanics (from transcript analysis)
  • Area Control — Players place settlers to control islands and collect resources
  • resource collection — Collect different types of resources like coconuts, gems, and statuettes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We give and give and give, you know
  • Descended from voyagers
  • Dab on it!
References (from this video)
No references stored for this video.
Video Ll_ljl7aWSk Going Analog game_show at 16:15 sentiment: positive
video_pk 10639 · mention_pk 31404
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Overall sentiment (raw)
positive
Pros
  • immersive theme
  • engaging with friends
Cons
  • older design with classic mechanics
Thematic elements
  • cooperative resource management on a tropical archipelago
  • Island exploration and resource gathering
  • balanced, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement / worker placement — Place workers to acquire resources and build improvements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seminal 2008 cooperative game by matt licock
  • Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
  • in the classic dexterity game operation
  • you roll dice to attack, heal, gain energy and score points with the special power card
  • this is a very beautiful game
  • it's absolutely not this game you're just like making little buildings and it's so cute
  • you lent my game out to my friend Hannah
References (from this video)
No references stored for this video.
Video Ok7xvOBEed0 top_20_list at 39:03 sentiment: positive
video_pk 10558 · mention_pk 31075
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Overall sentiment (raw)
positive
Pros
  • fast-paced, tactical and abstract
  • strong island-grid planning with multiple win conditions
Cons
  • highly strategic; may feel cutthroat at times
Thematic elements
  • resource gathering and path-building
  • island archipelago exploration
  • abstract strategy with thematic islands
Comparison games
  • Through the Desert
Mechanics (from transcript analysis)
  • set collection / route-building — collect resources and create paths to maximize scoring
  • tile placement / worker placement hybrid — place workers to collect resources and connect islands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those games that can be played by anyone
  • it's basically Taboo but trap words
  • one of the best-looking covers of a ball game I've ever seen
  • a dynasty of games that feels different to anything else
References (from this video)
No references stored for this video.
Video Ok7xvOBEed0 top_20_list at 39:03 sentiment: positive
video_pk 10558 · mention_pk 31087
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Click to watch at 39:03
Overall sentiment (raw)
positive
Pros
  • tight, strategic but accessible
  • strong spatial planning with multiple scoring avenues
Cons
  • cutthroat competition possible on shared islands
Thematic elements
  • resource gathering and path creation
  • archipelago islands
  • abstract strategy with island map
Comparison games
  • Through the Desert
Mechanics (from transcript analysis)
  • set collection and route-building — collect sets and build paths for scoring
  • tile placement / worker placement hybrid — place workers to connect islands and gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those games that can be played by anyone
  • it's basically Taboo but trap words
  • one of the best-looking covers of a ball game I've ever seen
  • a dynasty of games that feels different to anything else
References (from this video)
No references stored for this video.
Video qPsd5etJzsg John Perkias top_10_list at 2:09 sentiment: positive
video_pk 3468 · mention_pk 10275
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Overall sentiment (raw)
positive
Pros
  • Simple yet deep gameplay
  • Multiple scoring opportunities
  • Tactical depth
Cons
none
Thematic elements
  • Settlement and exploration
  • Islands
  • Strategic placement
Comparison games
  • Through the Desert
  • Babylonia
Mechanics (from transcript analysis)
  • tile placement — Players place one tile per turn to settle on islands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you really really have to work together
  • it's depressingly accurate
  • the game gives you a lot of freedom
References (from this video)
No references stored for this video.
Video BM4FTFpZBzc John Backus general_discussion at 21:26 sentiment: positive
video_pk 1285 · mention_pk 3763
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Overall sentiment (raw)
positive
Pros
  • clean, elegant design
  • short-to-medium playtime with meaningful decisions
Cons
  • abstract mechanics may not appeal to everyone
Thematic elements
  • connect islands and collect resources
  • Islands and resource network in a fairly abstract abstracted theme
  • abstract, elegant
Comparison games
none
Mechanics (from transcript analysis)
  • point-based scoring with hidden objective variance — Points depend on route creation and island connectivity; depth varies by strategy.
  • tile placement / network building — Connect islands with routes and optimize resource networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is from I games in Ukraine and this is from one of the designers of mysterium
  • we had a lot of laughter with this one
  • surprising amount of skill to hitting that Tower
  • this is a reversed dungeon cruel
  • I had loads of fun with it last night
References (from this video)
No references stored for this video.
Video tShIT2ljkEQ Brothers B top_10_list at 5:32 sentiment: positive
video_pk 352 · mention_pk 1022
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Click to watch at 5:32
Overall sentiment (raw)
positive
Pros
  • beautiful theme and production
  • enjoyable abstract mechanics
Cons
  • abstract at core; theme can be incidental
Thematic elements
  • Exploration and settlement
  • Polynesian/Moana-inspired island exploration
  • production-forward
Comparison games
none
Mechanics (from transcript analysis)
  • line/placement — place pieces to form lines and connect islands
  • set collection — collect resources to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Boop I love all of them I will buy every single one of them I don't care I absolutely love this game
  • it's a perfect Gateway game to kind of get people into the hobby
  • Santorini is a great abstract strategy game
  • it's a Maang inspired game
  • this is a banger of an abstract strategy game
  • I will buy every single one of them
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Unknown Channel top_20_list at 6:15 sentiment: positive
video_pk 239 · mention_pk 682
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Click to watch at 6:15
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • very abstract and clever scoring
Cons
  • heavy for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control / tile placement — Abstract token placement with multiple scoring methods across islands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Unknown Channel top_10_list at 12:28 sentiment: positive
video_pk 276 · mention_pk 848
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Overall sentiment (raw)
positive
Pros
  • Tense blocking dynamics
  • Flowing play and elegance
Cons
none
Thematic elements
  • Area control / resource management
  • Abstract archipelago exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Area control with blocking — Tokens claim islands and block opponents while scoring set collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
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