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The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn.
This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions.
These rules emphasize speed and simplicity while endeavoring to remain as close to rules-as-written as possible.
While the focus is on undead minions, these same rules can be applied to other types of minions, such as beasts or humanoids.
- from the publisher's blurb
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