From publisher blurb:
Apprentice Hexagonal Geomancy!
Six hexes does not a hexcrawl make! In our third installment in theBook of Hexcrawl, we’re taking alook at advanced mapping and worldbuilding techniques designed to make acomprehensive andgeographically consistent map for players to, well...crawl on!
This 12-page PDF puts mapping out your adventure at the forefront, allowing hexcrawl GMs to beginwork on a world that allows for creative and exciting adventures
Use real-world geography to move outside the generic fantasy sandbox!
Combine multiple biomes and regions to create a hexcrawl map that reflects real geography andunique regional designs.
Build roads, havens, and points of interest to lure your players beyond their starting point and outinto the world.
Help your players take their first steps into a larger (much larger!) world, with Book of Hexcrawl 3:Mapping!