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Icons are the mysterious and powerful figures that shape the world of the 13th Age Role-Playing Game. The Book of Icons takes a fresh look at the game's icon rules and offers a cornucopia of new stuff to throw at your players.
Need a new twist for your campaign? Six new icons--each presented with themes, agents, gifts, and events that will set your creativity afire--all based on the Tarot Major Arcana will spice up your game:
The Adventurer
The Revolutionary
The Order
The Cult of One
The Monster
The Tempter
In addition, find sly characters, scheming organizations, and brain-twisting secret agendas that you can use as a toolkit to flesh out the world around your icons.
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