UNRELEASED GAME
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Publisher's blurb:
A smaller, spoiler-free book that is easy to hand to players. Contains everything a player needs to understand the setting and play the game.
- 6 Classes
- 15+ Totem Paths (Subclasses)
- 20+ Backgrounds
- 30+ Feats
- Equipment Guide
- Crafting: Herbalism and Poisoncraft
- Species: Homo sapiens
- World and History Primer
A Human Experience
Characters in the game play as homo sapiens, the wise humans. Other members of the homo genus (such as Neanderthals) are reflected in the world, but are not the focus of play.
World and History Primer
This section ensures every player is armed with knowledge, explaining how characters in the Stone Age would understand and interact with their world.
6 New Classes
Carve your niche in the tribe with six distinct classes, each designed around a primary attribute. Be it the brawny Mighty Champion, the agile Quickfoot, the resilient Unbreakable Survivor, the tactical Strategist, the perceptive Intuitive Sage, or the influential Silver Tongue – there’s a role for every kind of prehistoric hero.
15+ Totem Paths (Subclass Replacement)
At 3rd level, each class chooses a Totem Path, offering unique abilities and gameplay twists. Unlike the standard subclass structure in 5e, Born from Ice grants the freedom for any class to adopt any Totem Path. Whether it's the Cave Bear's combat rage, the Owl's tactical prowess, or the Wolf's animal companion, these paths allow characters to refine their strengths and carve out a unique identity within their tribe.
20+ New Backgrounds
Every character has a past that shapes their motivations and worldview. Born from Ice introduces a diverse array of backgrounds to breathe life into these backstories. Are you a wise Storyteller, a revered Clan Leader, a stealthy Hunter, or perhaps a mysterious Outcast?
Dozens of New Feats
The game introduces a range of new feats, each designed to fit the Stone Age setting. Feats are included in character leveling, allowing even more customization.
Equipment Guide
Equip yourself with tools and weapons steeped in authenticity. From bone-tipped spears and flint knives, to primitive shelters, this guide ensures your survival toolkit is as historically accurate as it is functional.
Crafting: Herbalism and Poisoncraft
Delve deep into the knowledge of ancient plants, harnessing their properties for healing or harnessing their toxins for more nefarious means. This section offers players a detailed system to create and use herbal concoctions and poisons, adding another layer of depth to the gameplay.