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From the introduction:
Boss monsters are a hallmark of adventure design. The PCs gather clues and slay foes, working toward the ultimate villain. In the climactic battle, the PCs end the boss’s schemes and save the day.
Too frequently though, boss monsters can be dull, particularly at lower levels. They are often guileless and lack interesting abilities beyond swinging their sword or commanding underlings to an early grave. Many bosses serve as a sack of hit points, doing a great disservice to villains everywhere.
So how do we fix boss monsters? We rebuild them into dynamic stat blocks.
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