A classic of the trick taking-games makes its return! Bottle Imp is back in a new edition, adding team modes and a 5 to 6 player variant to the usual 2 to 4 players configuration of the title.
In this game inspired by the eponymous novel by Robert Louis Stevenson, all players around the table want to acquire the cursed bottle that can grant all wishes... However, they need to get rid of it before the end! Score points by trying to take as many tricks as possible, but make sure to not finish the game with the bottle, or the Bottle Imp will take your points!
This new edition features 54 foil effect cards and two bottles, with art by Maxime Morin (Faraway, Codex Naturalis, Next station Tokyo, Next station London...)
—description from the publisher
- Unique twist on trick-taking with price-bidding
- Beautiful, thematic component design (glass/acrylic bottles) and art
- Multiple play variants (solo/teams/two-bottle mode) offer variety
- Rules can be non-intuitive on first read
- Could be opaque to players who only briefly glance at the components
- temptation, consequences of deals, magical pact
- folkloric fantasy; a bottle containing an imp with a price that changes hands
- mythic/fable-like
- In the Footsteps of Darwin
Mechanics (from transcript analysis)
- Point accrual via tricks and penalties — Winning tricks yields points; failure to dispose of the bottle by end of round yields negative points
- Trick-taking with price bids — Players lead by suit; winners are determined by who can bid under the current bottle price to capture the bottle and the trick
- Under-bid bidding — The price starts at a high value and players can bid downward; the highest card under the bottle price wins
Video topics + discussion points
Quotes (from this video)
- it's a very strange game
- it's also really cool if you're watching this on YouTube
- the look as we said was really great
- this game might be my favorite Red Raven game to date
- simultaneous turns the dice placement and the races for scoring
- the rules are pretty intuitive
References (from this video)
- Unique trick-taking mechanism
- Strategic depth
- Interesting card-counting element
- Trick-taking with a twist
Mechanics (from transcript analysis)
- Trick-taking — Players play cards to win tricks, with a special bottle mechanic
Video topics + discussion points
Quotes (from this video)
- every other Saturday night my family gets together... and we sit down around the dinner table and we play games all evening
References (from this video)
- host doesn't enjoy trick-taking games
- trick-taking card game
- classic
Mechanics (from transcript analysis)
- Trick-taking — classic trick-taking format; host is not a fan of trick-taking
Video topics + discussion points
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking
References (from this video)
- Accessible family game, easy to teach
- Good for 4-6 players
- Interesting twist with passing cards
- Remake availability can be limited
- Strategy depends on partner moves
- Castle Combo
- Flip Seven
Mechanics (from transcript analysis)
- card-passing — Passing cards between players to influence hand strength and trick outcomes.
- Trick-taking — Players play cards to win tricks; low cards can win but are penalized by the bottle in play.
Video topics + discussion points
Quotes (from this video)
- "this is our 10th year doing this"
- "we are live from the volunteer fire department"
- "the 10th Annual squirly Awards"
- "we can't do this without the other people here"
- "head over to our Discord Channel and tell us what you think"