The world’s resources are depleting at a critical time, and you need the right infrastructure to survive. Take turns burning cards to activate either the trucks ? or mills ? of your tableau. If you build enough bread ? to quell your unrest ? before the end ☢️, you survive. There’s more than enough bread for everyone… provided you work with each other rather than against.
? Activate your trucks to gather (or steal) cards, either for yourself or for others.
? Activate your mills to build infrastructure, adding cards to any player's tableau.
With these 2 actions and 5 different types of infrastructure,
the players are equipped with all the tools they need to:
• Search the deck for materials, like the pivotal bread .
• Build up a tableau to efficiently distribute bread .
• Give cards to a friend so they don’t burn through the deck.
• Steal cards from a greedy hoarding player.
• Build walls to stop a rampant thieving player.
The game finishes when the end event ☢️ appears, which is shuffled into the latter part of the deck. Unrest events ? along the way will set the players back, and force them to burn more cards to activate their infrastructure.
Can you hold a cooperative spirit, even as resources dwindle and you’re forced to contend with unexpected famine?
-description from designer