Publisher's blurb:
The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Fixing a match is as old a story as gets told for those that indulge in skulduggery. Mr. Porter wants a man to take a dive, and you need the dragons, so you'll get it done. The pay is good, it always is, but what does it take to topple a man the streets have named Lucky?