Skip to main content

Breakout

Game ID: GID0053145
Collection Status
Description

Adventure intro text:

An impossible mission is just the start...

Inside Echo Base, the players are assembled by Captain Jarna Suul. The lascivious intelligence officer informs them that she needs them to break into an Imperial prison, the Dragon’s Nest, in order to retrieve an operative with sensitive information. Sool is only moderately ranked in the Rebellion, but she maintains an extensive network of contacts and informants from her time as a pleasure slave in Nar Shaddaa.

One such contact, a smuggler named Kyle Katarn, was picked up by Imperial Security one week ago. Katarn, she believes, still has valuable intelligence on a new Imperial weapons system that could be a danger to the Rebellion.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek