Skip to main content

Breakout Day

Game ID: GID0053155
Collection Status
Description

From the introduction:

Main Plot: The call center CEO is working towards his master plan, which is to make the Call of C’Thulhu. This training session is when he will introduce this new call. It is the culmination of his life’s work. But four university student researchers are stumbling close to the truth, and may have the power to set the plans awry. Meanwhile, the consultant is firing all those unsuitable to make the call, starting with the geeks.

User summary:

The LARP is comprised of these documents:

- Breakout Day (42-page PDF core rules)
- Extra Characters (7-page PDF accessory characters)
- Introduction (2-page PDF introduction for players)
- Props (12-page PDF prop list and instructions)

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek