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Description
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
Year Published
1992
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 0
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Video AC0OZsvhWXg
Foster the Meepolo top_10_list at 17:13 sentiment: neutral
video_pk 8303 · mention_pk 24393
Overall sentiment (raw)
neutral
Pros
- GMT game
- Classic card driven game
Cons
- Another war game
Thematic elements
- Historical conflict
- American Revolutionary War
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven wargame — Card driven game about free the patriots or keep America and the British empire
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
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Transcript Navigation
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