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Brew

Game ID: GID0053312
Collection Status
Description

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video gyq_pDFmIcs Adam Porter top_100_list at 1:10 sentiment: positive
video_pk 13735 · mention_pk 40104
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Click to watch at 1:10
Overall sentiment (raw)
positive
Pros
  • streamlined design
  • reduces memory load
  • focuses on action timing rather than tracking multiple long-lasting effects
Cons
  • potentially reduces depth if powers are too shallow
  • depends on deck quality to maintain engagement
Thematic elements
  • Alchemy and potion brewing
  • Fantasy potion brewing with area control
  • Light, streamlined fantasy
Comparison games
  • Compromat
Mechanics (from transcript analysis)
  • Single-use powers — Card provides a one-time benefit and is then discarded; cards do not remain in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video T-V2F5B_7m4 Might I Suggest A Game top_10_list at 6:48 sentiment: positive
video_pk 12731 · mention_pk 37145
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Overall sentiment (raw)
positive
Pros
  • interesting mix of mechanics
  • easy to learn, quick to play
Cons
  • none noted beyond typical gateway concerns
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Picture Perfect is more of an experience than a board game
  • my favorite thing about Picture Perfect was that it didn't feel like a board game
  • this game felt like a great party game that was mixed with a memory game
  • Cape May is a really interesting new city building game for one to four players
  • Katara is a really interesting area control game for two to four players
References (from this video)
No references stored for this video.
Video -VfpxFvhXeo Adam Porter top_10_list at 7:16 sentiment: positive
video_pk 9900 · mention_pk 29105
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Overall sentiment (raw)
positive
Pros
  • beautiful artwork
  • great value for money
  • strong interaction
Cons
  • visuals can be space-hungry
  • dice management may frustrate some
Thematic elements
  • brewing potions, foraging, and magical creatures
  • woodland realm of magical alchemy
  • fantastical
Comparison games
  • Cockroach Poker
Mechanics (from transcript analysis)
  • dice placement and resource generation — placing dice onto symbols in forest or village to forage or train
  • direct interaction — opponents can block spaces and affect plans, creating confrontation as a core mechanic
  • variable day/night actions — actions change as the day turns into night
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's terrific
  • the central puzzle is so slight that it allows loads of scope to expand
  • i've really enjoyed it
  • the game is beautifully presented as always with osprey games
  • this is the heaviest game i have in my entire board game collection
References (from this video)
No references stored for this video.
Video grBMQPoAEGA My Suggested Game top_10_list at 10:23 sentiment: positive
video_pk 7742 · mention_pk 22844
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Overall sentiment (raw)
positive
Pros
  • hot topic on social media; strong visuals
  • mechanics theoretically cohesive
Cons
  • take-that may deter some groups
Thematic elements
  • fantasy-aligned alchemy and shop-building
  • potion brewing in woodland creature world
  • engine-building with take-that flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — controlling spaces or resources on a board
  • dice drafting — draft dice to perform actions
  • take-that — interactions that disrupt other players
  • worker placement — place workers to gather ingredients and effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm super stoked to be going to my very first mega board game convention
  • if you're looking for a three to four hour game on this list you'll probably have to check elsewhere
  • i try to make sure that all of these games are reasonably sized and also reasonably priced
  • i definitely want to check out tootin common
  • this expansion has different asymmetrical powers and new starting decks plus a bunch of different mechanics
  • the little marbles seem really nice and tactile
  • i haven't actually played any of the unmatched games before but i've heard really great things
  • i'm super intrigued to figure out how the player interaction and negotiation works
  • i would love to play this one at a higher player account just to see what the competitiveness looks like
References (from this video)
No references stored for this video.
Video MteRWUXftOk Foster the Meeple general_discussion at 3:30 sentiment: positive
video_pk 2793 · mention_pk 8138
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Click to watch at 3:30
Overall sentiment (raw)
positive
Pros
  • seasonal flavor aligned with summer vibes
  • family-friendly and approachable
Cons
  • some humor relies on in-jokes and conversational banter
Thematic elements
  • witches, potion brewing, seasonal rituals
  • forest witches and potions; seasonal brewing
  • light-hearted, thematic banter
Comparison games
none
Mechanics (from transcript analysis)
  • pattern/building — players optimize brew setups across rounds
  • set collection / hand management — players collect ingredients and manage cards to brew effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Black Sonata is a solo game so you know what you don't want to be bugged during your summertime activities
  • you could play this game by yourself
  • Five cucumbers is a trick taking game where you are trying they're pickles they're definitely pickles
  • For Sale you are buying and selling properties just like you do in the summertime in real life
  • The Witches Brew their potions in the forest
  • Friday the game
  • in Friday it's technically named after a person called Friday but every day for him is Friday
  • it's not really summertime appropriate
  • you are building out habitats… the land is pretty rad
  • everything is in neon colors just like in the summer
  • sand is a Freedman Freeze give this where you're like building sand castles
References (from this video)
No references stored for this video.
Video ytDajty7WGc Rolling Dice and Taking Names game_review at 40:54 sentiment: positive
video_pk 786 · mention_pk 2289
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Click to watch at 40:54
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Strong thematic mashup of dice work and potion crafting
  • Turns flow quickly and are easy to teach
Cons
  • Some color/iconography can be confusing
  • Map tiles can feel a bit flimsy in play
Thematic elements
  • Alchemy/forest ecology with a light fantasy angle
  • Forest realm where alchemy and potion brewing drive action
  • Story-flavored engine-building with potions
Comparison games
  • Calico
  • Sushi Go Party!
Mechanics (from transcript analysis)
  • dice workers / dice as actions — Each color die represents a worker; you place dice on forest cards to gather resources and trigger actions.
  • potion crafting — Collect ingredients to brew potions; you can brew or drink a potion on your turns, shaping your strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't make me squirrel.
  • Brew it's not about beer, it's about making potions in a forest.
  • five minute initiative begins in three, two, one.
  • it's a small box game you can take anywhere.
References (from this video)
No references stored for this video.
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