Bridge is a standard deck, trick taking card game that pits two partnerships against each other. The first part of the game is the auction, by which partners attempt to communicate information about their hands by bidding, in order to arrive at a successful contract. The contract specifies how many tricks must be taken by the team that wins the bid. After the auction, a member of the team that won the bid tries to win as many tricks as possible while playing both hands from the partnership. One hand is played normally while the other (the "dummy hand") is placed face-up on the table, allowing for greater control. The defenders attempt to take enough tricks to make the contract fail.
The formal name of the game is Contract Bridge, but the shortened name "Bridge" is the most common usage. Bridge developed from the 17th Century card game Whist. The earliest form of Bridge originated in 1886 when rules were introduced allowing the dealer to choose a trump and their partner's hand to become dummy. Bridge became Auction Bridge in 1904, which allowed the trump suit to be decided by the highest bidding partnership. Harold Vanderbilt transformed Auction Bridge into Contract Bridge in 1925, when he introduced an improved method of scoring.
The duplicate version of the game has many pairs of partners, each playing the same hands separately and comparing their results. This method removes the element of luck in getting good cards when comparing players and thus helps to isolate the role of skill in the game.
- Deep strategic depth for partners
- Rich social interaction
- Stressful dynamics with a partner
- Complex rules for newcomers
- Partnership, bidding strategy, and trick-taking
- Social clubs and tables, partnerships
- Rules-focused with social pressure
Mechanics (from transcript analysis)
- partnership bidding — Teams bid to determine the contract and priority
- Trick-taking — Play of tricks with scoring based on collected cards
Video topics + discussion points
Quotes (from this video)
- monopoly has blood on its hands
- horrific things happen after chess games
- the simple strategy of being really bloody boring
- a bum bridge player
- weea is more of an activity than a game
- you win or you die
- dominoes isn't really a game you associate with intense arguments
References (from this video)
- deep, skillful play
- strong social infrastructure in some regions
- perceived learning curve
- aging player base
- partnership trick-taking
- social clubs and contract bidding
- abstract competition
- Auction games
- Other trick-taking games
Mechanics (from transcript analysis)
- partnership bidding — players bid to determine contracts and coordinate with a partner.
- Trick-taking — players compete to win tricks with card play following a contract.
Video topics + discussion points
Quotes (from this video)
- Bridge as a game is kind of dying
- it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
- Monopoly isn't that bad if you're playing with the auction rules
- Go is the oldest game on this list I believe
- Scotland Yard is the genre defining game for hidden movement
- Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones