The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!
On the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.
The game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the "Dark Cities Series" by Facade Games following Salem 1692, Tortuga 1667, and Deadwood 1876.
- Core rules are refreshingly simple
- Great group interaction and social manipulation
- Variety from remedy cards and character powers
- Highly portable packaging (small, bookcase-friendly)
- Works well as a party game with many players
- Less engaging with very small player counts
- Solo play is workable but misses the intended group dynamic
- Can be harsh or cutthroat, which may not suit all players
- Social manipulation, survival, panic
- Medieval Bristol during the Black Death
- Darkly humorous, vicious, chaotic
- The Resistance
- Unfathomable
Mechanics (from transcript analysis)
- Card advancement — End of round moves cards forward based on dice results.
- card management — Symptom and remedy cards are drawn, managed, and discarded to track infection risk.
- Dash and swap — Dash to the cart ahead or swap places with the player ahead.
- Dice-driven movement and spread — Six dice determine card movement and plague spread on the track.
- Elimination mechanics — Kicking a player off the cart can cause elimination for the leader or follower if certain conditions apply.
- Mingle mechanic — Two rat symbols trigger a card merge/draw event.
- Push-front mechanic — Players can push their cart to the front to advance (risking others).
- Symptom value tracking and infection — Two symptom cards add to a hidden total; exceeding six triggers infection.
- Variable player powers — Each character has a unique power that affects actions or movement.
Video topics + discussion points
Quotes (from this video)
- Bristol 1350 is a Darkly humorous and vicious little game of social manipulation, mad hijinks and pushing your friends off of carts
- the core game play and rules are refreshingly simple
- the best thing about this game is the horror of realizing you may be the only well person left in the game
- this time I reviewed it while I was already sick
- it's very group dependent and therefore would best suit a largest group of people who just want to have a quick and fun game where you get to mess around with each other
References (from this video)
- high interaction for a Euro
- excellent trade-offs and variability
- rules can be confusing, especially around assistant/exchanges
- Workshop/mercantile empire building
- Medieval/early Renaissance port town
- Praga Caput Regi
- Suburbia
Mechanics (from transcript analysis)
- area control / enemy interaction — students and merchants vie for influence, with mechanics around cards and market
- Deck/hand management — manage a large card set with diverse powers and endgame conditions
Video topics + discussion points
Quotes (from this video)
- Acropolis is light, but thinky and very approachable for a wide group.
- The best thing about this Barcelona is the action selection system.
- Spellbook is a beautifully themed engine builder with a lot going on under the hood.
- Ticket to Ride Europe remains a timeless gateway game with a clean map and straightforward drafting.
References (from this video)
- Chaotic, humorous interaction
- exciting social deduction with high tension
- tight turn-taking and bluffing
- can be harsh and cutthroat
- randomness can swing outcomes
- table talk may derail rules
- fleeing a plague-ridden city
- Bristol, England during the Black Death
- competitive race with social interaction and betrayal
Mechanics (from transcript analysis)
- bubo_cards — Bubo cards are the deadliest plague cards shuffled back into the deck.
- elbow_push_dash — Players can elbow (move to front), push (move others), or dash (enter the car ahead).
- hidden-information — Players keep symptom cards secret; reveal when conditions are met.
- mingling_and_passing — If two rats appear, all players in that cart exchange symptom cards.
- player_elimination_and_end_condition — If a cart finishes with plague riders, all in the cart lose; if all carts finish with plague, plague-victims win; otherwise, first to escape wins.
- remedy_cards — Remedy cards provide buffs and can block or adjust dice results.
- roll-and-move — Dice rolls determine movement of each cart each round.
Video topics + discussion points
Quotes (from this video)
- this game's got my name written all over it
- the separation of church and state
- join us John we're we're the team here
- it's a back death it makes people go crazy
- this game is so good
- this game is the best question oh because there's no one else in there
- the back death it makes people go crazy and who will have a pocket full of posies
- this game is so good yeah we've won this game we can win this game
References (from this video)
- Looks really cool
- Cursed game - host got ill twice when trying to play it
- Survival mystery
- Medieval plague
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- strong social interaction and bluffing elements
- tightly themed with plague/race mechanics
- remedies add strategic depth
- can be chaotic with multiple players
- hidden information can be confusing
- plague mechanic may be off-putting to some players
- plague, mingling, social deduction, survival
- The streets of Bristol during a plague outbreak and escape race
- humorous, chaotic, improvisational
- Deadwood
- Bank Heist
Mechanics (from transcript analysis)
- apples vs rats resource system — collecting apples increases movement and rats hinder movement
- dice-driven movement — dice determine how far each cart moves and who can push or block others
- drawing and rotating symptoms — new symptom cards drawn during mingling
- locking dice — lock dice to prevent rerolls and reduce randomness
- mingling at the end of a round — infection spread and risk assessment
- pushing and cart shoving — physically moving players between carts with risk of elimination
- remedy cards — free actions granting blocking, symptom manipulation, or movement advantages
- symptom cards and plague mechanic — accumulating symptoms can trigger a plague switch to the plague team
Video topics + discussion points
Quotes (from this video)
- This is a very friendly robbery.
- Reigning lord of the board, Sullivan brought a brand new attitude to proceedings.
- Best friends are best friends. We love our best friends even if they kiss themselves in the mirror.
- We're playing Bristol 1350 for Board Game League.
- The plague bubbling under the surface.
- It's time to see who can escape Bristol once again.