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Broken Cities

Game ID: GID0053898
Collection Status
Description

BROKEN CITIESBROKEN CITIES is a diceless, GMless tabletop RPG in which players take the role of Travelers coming to a City with adventurous goals in mind, while the City wants to convince them to go through the sacrifice needed to fix it.

Its base version requires 2 to 5 players (though the game also includes a solo variant), for one-shots of 3-4 hours requiring very little preparation.

You'll like this game if you enjoy surrealism and weird adventures, asymmetrical roles and urban exploration!

WHAT'S INSIDE THE GAME?BROKEN CITIES features a complete game system plus everything you need to create and play adventures within its 96 pages:

Diceless, card-based game mechanics: it's always up to the players to decide whether they succeed at a cost or fail
A step-by-step guide to create the City and its odd atmosphere, as well as the quirky Travelers visiting it
Asymetrical roles: the City (controlled by 1 to 5 players) describes its streets and give the Travelers (played by 1 to 5 players) hard choices to react to
Dozens of examples to help you come up with ideas of NPCs and places on the spot
Variant rules to play the game solo
And more!

THE GAME SYSTEMBROKEN CITIES is diceless and keeps things very simple!

Exploration of the City is made by laying playing cards on a table: each card corresponds to the focus of a scene (object, place, inhabitant, event…). Cards are played by the City following certain placement rules, and help it decide what the Travelers will encounter on their way.

As for resolving the Travelers' actions, Broken Cities uses a hack of the "Belonging Outside Belonging" system: the City offers them a hard choice which they can accept, thus gaining a card, refuse by playing a card, or negotiate through discussion.

The cards that are played during scenes determine how to fill the game's various narrative tracks, matching the cards' four suits, until one is complete and the session ends.

Apart from these mechanical details, the rest of the game is almost entirely concerned with freeform narration!

Source: The Kickstarter Page.

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