You're a wizard who chews bubblegum and collects trading cards. That is to say, cards with the trapped souls of items and enemies within, obviously. An insignificant wizard in an infinite city has lots to prove and you've got to get help somehow. Break heads, steal money, drive stupid, chew gum, trap souls. Simple as.
WHAT IS THIS?This is a TTRPG, grandpa. d6s. Pencils. Paper. 2 or more people. The works. It's about urban wizards surviving in world of vampires and psychics and cultists and beasts.
Mechanically, it's a narrative-leaning 'action' game, where action doesn't necessarily mean fighting. It's built to be just as good a thriller as it is a beat-em-up. The card mechanics lend themselves to creative play and problem solving over brute force, and the dice have characters on their toes at all times.
WHAT AM I BUYING?The rule book (22 pages), which includes:
Narrative-focused dice mechanics, augmented by 5 Vibes (cool, sweet, dangerous, normal, and quiet) for your wizard to spec into.
Novel sweat mechanics for sustaining damage to your body, brain, and bank account.
A completely unique magic system with infinite possibilities for the sorts of spell cards you can collect.
6 strange and exciting Wizard Styles, each with their own special abilities and play styles.
4 simple characterizing questions to help flesh out your wizard.
23 varied pre-generated opponents across 4 factions, each with rules for capture as a trading card.
A robust table for generating city neighborhoods, available free as a demo.
Also included:
A printable character sheet, for those that prefer pen and paper.
A google doc character sheet, that you can copy and fill out for yourself.
A sample character sheet already filled out.
Source: The Publisher's Website.