From publisher blurb:
Beyond the safe glow of city lights, an ambitious occultist is making monsters and stirring up mayhem. Can heroes locate and defeat this crafty menace before he takes his next victims in service of a hideous plan?
Includes two-dozen fleshed out encounter locations and special events that provide hours of intrigue and mayhem.
This alternate version of the early 20th century sports technology, magic, and the potential for romance. Player characters have access to firearms, radio backpacks, electric carriages, and crime-fighting machines. They may face down an undead ooze, shape-changing spider gang, dirigible of death, and a Frankenstein demon, among other challenges. Aristocrats, constables, courtesans, miners, engineers, vigilantes, and other urban denizens give color as allies or obstacles along the way.
Features pact magic, the summoning of ancient broken spirits of yore.
The adventure is organized as discrete chapters. Each chapter covers a location, person or situation of great interest. A chapter format is ideal for Game Masters to easily find and reference what they need, and no more, at each point in the adventure. The format is also fun for casual reading.
You can easily adapt this adventure for various popular tabletop role-playing games.