The "Arte di Calimala" — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.
Throughout its long history, the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities, but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered, including the construction and decoration of some of the major churches of the city.
Players of Calimala are cloth merchants in medieval Florence, with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions, players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while, carrying out their actions whenever the street is activated, and eventually are promoted into the city council, triggering a scoring phase.
Depending on the number of players, each player has a number of action discs. In turn order, they can put one on a space between two actions, performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space, the lowest one is promoted to the city council, which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered, the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game, making each game very different. Secret scoring objectives and action cards add uncertainty.
- Tense and interactive worker placement
- Randomized tiles change game dynamics
- Constant stream of scoring events
- High player interaction
- Can be frustrating
- Potentially unrecoverable mid-game position
- Very passive-aggressive gameplay
- Not for players seeking dynamic combat
- Cloth Merchant Trading
- Florence, Italy
- Competitive Merchant Network Building
- Galactic Cruise
- Hansa Tutonica
Mechanics (from transcript analysis)
- Area Control — Most presence in an area scores most points
- worker placement — Place workers between two actions to execute both
Video topics + discussion points
Quotes (from this video)
- Beige Euro might be a term of derision for some folks out there and to those people I thumb my nose in contempt
- So many Beige Euro games are legitimately amazing gameplay experiences
References (from this video)
- Appears to be a strong modern euro; potential sleeper hit
- Speaker has not played yet; rules untested in video
- Trade and city-building
- Medieval trading/crafting era
- dry euro
Mechanics (from transcript analysis)
- economic engine-building — heavy euro mechanics with market and tile decisions
Video topics + discussion points
Quotes (from this video)
- "Caesar sees Rome in 20 minutes"
- "this is like the spiritual successor or at least a sister game or a partner game to paulo maurice blitzkrieg"
- "I believe you're investing in these companies these companies can merge with each other so it's just all about making profit"
- "Detective Club and the expansion"
References (from this video)
- Clean and elegant Euro design
- Dynamic action-pairing mechanic that rewards planning
- High replayability due to variable setup
- Not widely accessible (as noted by the host) despite strong design
- Area majority with regional/territorial emphasis
- Medieval Florence trade and guilds, cloth processing
- Elegant, clean Euro design with variable setup
- Istanbul
- Underwater Cities
- Pulsar 2849
- Castles of Burgundy
Mechanics (from transcript analysis)
- action selection — Player places a disc to trigger a pair of actions; the two chosen actions are resolved in any order.
- area majority — Players compete for regions/buildings, aiming to dominate zones.
- variable setup — Each game has a different starting setup which affects pacing and flow.
Video topics + discussion points
Quotes (from this video)
- What a Beautiful Design
- it's criminal that this game isn't so widely accessible
- one of the cleanest Euros I've played in quite some time
- I am absolutely terrible at this game and despite that I love this one
- this game is quite a polarizing game
- it's a real Euro Gamers game
- ton of planning and strategy here