From publisher blurb:
A shipment of bootleg whisky has gone missing in the City's Piers area and the Investigators have been called in to investigate. What was first a simple case of missing goods spirals into a dangerous affair when it turns out that dock workers have also gone missing.
Call of the Waves is an example case for Grim Noir RPG, designed to be played in the world of Grim Noir RPG. This booklet contains a self-contained adventure, example characters and clues that the players will collect during the game. It has been designed to work as a standalone story, or as a part of a longer campaign.
The case file features:
Premade characters for four players
Two dozen clues, ready to be printed and handed to the players
Descriptions of key locations and key NPCs
Map with clearly marked story locations
An illustrated flowchart showing a suggested route through the case
All new art to bring Grim Noir RPG to life
A gripping film noir mystery for the players to solve
Additionally Call of the Waves includes additional rules for Poltergeists and Wraiths:
Additional and expanded rules for including dangerous ghosts in your Grim Noir RPG stories
New powers that poltergeists and wraiths can use to fool and wound Investigators: Poltergeist's Gift and Wraiths' Gift
Example poltergeist and wraith