In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Players roll all 5 dice to setup the start positions of the camels. On each leg, players pick one betting card for each color camel, showing how many coins they will win/lose, depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller, which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved, bets are resolved and a new leg start. Play continues until a camel passes the finish line.
Once a camel crossess the finish line, all end of race bets are resolved and the player with the most coins wins.
- Spiel des Jahres winner
- amazing central pyramid dice shaker
- fun party-style gameplay
- lots of pieces on table
- central gimmick is unnecessary
- camel racing
- betting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- great social interaction
- accessible and fun
- chaos, betting, social interaction
- camel racing
- lighthearted, party-ish
- Downforce
- Jamaica
Mechanics (from transcript analysis)
- Race — players bet on camels and race around a modular track
Video topics + discussion points
Quotes (from this video)
- tile placement is definitely one of my favorite game mechanics
- i love push your luck games
- racing games are the closest board game you can get to a party game that's not a party game
- take that
- mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
- Racing and betting
- Desert camel racing
- Whimsical camel race
- Ready Set Bet
- Hot Streak
Mechanics (from transcript analysis)
- Autoplay Element — Camel racing plays out semi-automatically
- Betting — Players bet on outcomes
- Limited control — Players can place tokens on board for minimal influence
Video topics + discussion points
Quotes (from this video)
- It's sort of like war with actual decisions
- It'll take two minutes
- That was amazing. I wonder if that game is like that every time
- It turns out that it was
- So many card games following it have been inspired by that obviously
- The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
- What I made, right? Even if you didn't win, right?
- The most unique way that I have ever encountered an engine builder
- An unbelievably satisfying gameplay experience to destroy
- Betting is like a way to make people care about an outcome
- Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
- Why do we root for sports teams, right? Like our the day after go Dodgers
- The sitting back and then seeing what happens - yeah there is a really fun aspect to that
- Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
- Fun, accessible gateway to social play
- Great for groups and family game nights
- Theme can feel light for heavy gamers
- Luck can dominate early rounds
- Luck meets light strategy with social interaction
- Desert camel racing with betting dynamics
- Light, party-meets-family-weight
- Take That games
- Lemony Snicket's
Mechanics (from transcript analysis)
- betting_and_race_simulation — Players bet on camels and watch the race unfold with shifting odds.
- lady_of_opportunity_and_mishaps — Randomized race outcomes create fun unpredictability
Video topics + discussion points
Quotes (from this video)
- there are hundreds and hundreds of board games he has set up, alphabetically the way they were organized was unbelievable
- The Gamers Ranch... Bland, Missouri... you ain't got to bring a game, there are hundreds of games here
- Inventions... the board is laid out in such a way that it's one of those I'm not even trying to explain what it is
- Terminus... the heaviest game that Vital has asked to play, and it's going to come out on Kickstarter in June
- karaoke night... a lot of show tunes... it was amazing
- shrimp and grits was amazing, but the texture was surprising; grits look gross but taste good
References (from this video)
- engaging social dynamics
- lightweight approach to strategy with big swings
- great for quick party sessions
- luck can overwhelm strategy for some players
- table talk and bidding can slow down experienced players
- chance-driven racing with social interaction and betting dynamics
- Desert race course with camels under a flamboyant betting environment.
- light, fast-paced, humorous
- Baren Park
- Sushi Go Party!
Mechanics (from transcript analysis)
- betting and betting resolution — Players place bets on outcomes and piggyback on evolving race results as camels overtake one another.
- dice-rolling — Movement of camels determined by dice rolls that cascade along the track, creating cascading bets and changing odds.
- push-your-luck — Risk management and timing as players decide when to push for late-race bets.
Video topics + discussion points
Quotes (from this video)
- I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
- Camel Up does in fact actually play up to eight players
- you didn't fail you job number two man if I gotten eight that would have been perfect
- ark nova but you did quite well
- Baron Park you can add three points and you are now at four points for the game so far
- takenoko the chibies EXP Manion because it's from a panda
References (from this video)
- very engaging and energetic; great party drive
- encourages group participation and shouting
- chaotic for some players
- not ideal for players seeking heavy strategy
- racing and betting on animal movement
- desert race with camels
- lighthearted, chaotic racing with crowd chants
- Camel Up: Off the Rails
- Speed Camel
Mechanics (from transcript analysis)
- Betting on outcomes — players bet on camels to win or place; payouts based on outcomes
- chance with dice and stacking effects — dice determine camel movement; stacked camels can reverse directions due to two free camels
Video topics + discussion points
Quotes (from this video)
- "it's a really really good social deduction game; it plays really quickly"
- "this is one of my ultimate party games"
- "you have to yell camel up every time the dice poops out"
References (from this video)
- Fun gameplay
- Unique components
- Racing
- Camel race
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are pro respectful execution
- Name your camels to increase immersion by 15%
References (from this video)
- Chaotic and entertaining
- Great tension around who may win the race
- Some players may find it overly chaotic without active play
Mechanics (from transcript analysis)
- Betting / dice movement on a racing track — Players place bets and roll dice to advance camels; special pyramids produce dice outs.
Video topics + discussion points
Quotes (from this video)
- these are the games that we think are the funnest games that we've ever played
- it's so much fun and silly
- you do not need to be good at it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are here today to do part two, which is the $1,000 collection.
- This is a luxury hobby.
- Board Game Bliss affiliates. The link is going to be in the description.
- If you have a crisp $1,000 bill, you can go to your friendly local gaming store to spend that money on board games.
References (from this video)
- Extremely silly and fun
- Works for energetic teams
- Good team bonding
- Requires high energy from participants
- Not suitable for reserved team members
- silliness
- racing
- chaos
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have found that hosting board game nights is an excellent way to get non-board gamers into the hobby, because after they've played some of these games with you, they immediately say 'I need to go get this game, I love this game, can't believe I've never heard of it'
- Our hobby is terrible at marketing itself to people outside of the hobby. Yeah once you get in, yeah you're golden.
- There are so many board gamers out there than I think any of us even know, and even more people who are just adjacent to the hobby.
- It's definitely not going to be for everyone, especially the charades part
- The game takes a backseat to the discussion between rounds
- You're actually better at this game if you can't draw well. The worse you draw, the more fun it is.
- It's just been something that's been on my mind a lot because I've been hosting some game nights at my workplace
- I'm the fun police, but in the opposite way - I want to bring the fun
References (from this video)
- easy to learn
- fast-paced and family-friendly
- fun thematic gag/humor
- luck-driven
- short-lived tactical depth
- gambling and odds
- desert camel race
- light, party-game ambiance
- Monopoly
- Skull
Mechanics (from transcript analysis)
- betting/odds — players place bets on camels and adjust decisions as peeking events unfold
- set collection/odds evaluation — outcomes are weighed as information reveals
- social/hidden information — players influence outcomes through bets and timing
Video topics + discussion points
Quotes (from this video)
- Candyland there is no depth there really isn't even a game
- it's a real puzzle that can be optimized
- the depth is nine out of ten Blood on the Clock Tower is extremely deep and becomes progressively more skill dependent
- Twilight Imperium is a big freaking game; it's got 25 factions
- Dune Imperium Uprising pulls from a lot of prerequisite game knowledge which makes it something more complex than Settlers or Katan
- Root is an excellent game it's deeply strategic and emergent
References (from this video)
- Vibrant, chaotic, family-friendly
- Can become chaotic with many players
- High-energy betting with quirky animal racers
- Camel racing with a playful betting pyramid
- Cartoonish and chaotic
- Wingspan
- Donuts for Donuts
Mechanics (from transcript analysis)
- Push-your-luck betting / dice mechanic — Players bet on camels and watch dice-driven movement determine outcomes.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Unlock it's brilliant isn't it as an evocative title for an escape room game
- Seven Wonders yeah I love it
- Code Names is I'm reluctantly giving it an 8 here
References (from this video)
- fun party game
- low-stakes betting vibe
- expansions add variety
- randomness can frustrate some players
- not deeply strategic
- gambling without real money
- camel race betting
- silly and light-hearted
Mechanics (from transcript analysis)
- betting on races — watch camels race; place bets to maximize points
- Dice rolling — dice determine camel movement and outcomes
Video topics + discussion points
Quotes (from this video)
- it's a really neat competitive game with a really fun theme
- another run would be nice
- the art style put me off but the game is good
- I raved about this game on my videos when this channel was new
- this is a co-op game similar to Pandemic
- it's a gambling game where no money changes hands
- feels like you're watching a horse race and you're betting on it
- it's the time pressure
References (from this video)
- Easy to teach, fast-paced
- Extremely crowd-pleasing for strangers
- Stackable camel meeples and satisfying race gameplay
- Heavy on luck in parts
- Thematic may be lighter for some gamers
- Gambling and race dynamics with light luck
- Camel racing
- Fast-paced, crowd-pleasing party game
- Monopoly
- Jenga
Mechanics (from transcript analysis)
- Dice rolling and betting — Bet on legs, winners, or the overall race; dice-driven progression
Video topics + discussion points
Quotes (from this video)
- Wavelength has a lot of good things going for it
- it's perfect for close friends at a holiday party
- Poetry for neanderthals is a team based game that's all about using one syllable words
- Codenames is an ultra popular board game about giving secret clues to your teammates
- Blood in the Clock Tower is an evolution of the classic Mafia and Werewolf
- Camel Up is the greatest crowd pleaser of them all
- Skull comes in a small box and it's a super quick teach and keeps the attention on one another
- Zuus is a negotiation game where up to seven people are trying to make their animal faction the star attraction in a zoo
References (from this video)
- dynamic, social betting experience
- expansion adds more depth
- chaotic with larger player counts
- racing and luck
- Desert camel racing with betting
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's our time of year again it is time for our top 100 games of all time
- we're going to give you our top 100 games of all time
- this game still holds up today but we still like playing with my kids
- it's a frantic crazy game
- Power Grid has a wonderful auction system
References (from this video)
- Highly accessible for casual play
- Works well with six or more players
- Wits & Wagers
- Sushi Go
Mechanics (from transcript analysis)
- Grey-area betting and simultaneous movement — Lightweight betting with high interaction; suitable for larger groups.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- family-friendly and lively
- great for social play
- luck-driven, may be lighter for some players
- camel racing and betting
Mechanics (from transcript analysis)
- betting and luck management — place bets on camels and manage outcomes as dice are rolled
Video topics + discussion points
Quotes (from this video)
- the production is incredible
- this is a long one there's a few games of my collection
- I'm keeping this one forever
- it's a great family game
- it's basically a social deduction game and it's really clever
References (from this video)
- Accessible and tense in bursts
- Bright, appealing components
- Luck-driven to a degree
- Can feel chaotic
- Racing and luck with betting
- Desert camel race circuit
- Lighthearted race spectacle
- Quirkle
- Code Names
Mechanics (from transcript analysis)
- Betting — Players bet on outcomes during the race to maximize points.
- dice_rolling — Camels advance via dice results, with probabilistic movement.
Video topics + discussion points
Quotes (from this video)
- This is a Splender Killer.
- Ticket to Ride destroyed Katon.
- All the covers are changing.
References (from this video)
- Classic crowd-pleasing racing game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's so much fun
- the art is just beautiful
- I would love to buy it
- this is a fantastic drawing party game
- it's adorable
References (from this video)
- Accessible, light-hearted competition
- Fun social interaction
- Luck can dominate outcomes, reducing strategic depth
Mechanics (from transcript analysis)
- Ambient randomness with social betting — Public bets influence perceived agency and tension.
- Dice-driven race with betting — Players bet on camels and movement is driven by dice outcomes.
Video topics + discussion points
Quotes (from this video)
- Dice are not the answer in a first-time design.
- They are toxic. They destroy your first designs.
- Meaningful interesting decisions… the decisions have to mean something.
- Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
- Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
- Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
- Many options each turn
- Extra layer of strategy
- Pyramid that poops dice is fun
- Funnest game
- Great shared experiences
- On both hosts' top 10 lists
- Betting on camel races
- Egyptian camel racing
- Light party atmosphere
- Downforce
- Cubitos
- Jamaica
- Quest for El Dorado
Mechanics (from transcript analysis)
- Betting/Wagering — Bidding on which camels will win and lose
- Dice rolling — Pyramid poops dice to move camels
- racing — Camels racing around a track, can stack and carry each other
Video topics + discussion points
Quotes (from this video)
- It's not worth winning if you can't win big
- This is probably the funnest game I can't see anything supplanting camel up for me
- We're so intelligent we're beyond Quest for El Dorado
- Camel up has a pyramid that poops dice
- I love rolling dice
- There's not a ton of racing games which is crazy
References (from this video)
- Accessible and fast-paced
- Strong social interaction and humor around betting
- Tense early lead with multiple betting options
- Heavy luck factor due to dice and stacking
- Chaotic at times and can favor built-up luck
- humorous camel racing and betting culture
- Ancient Egypt camel race track with betting crowds
- lighthearted, playful, socially interactive
- Condottiere
Mechanics (from transcript analysis)
- Betting — Players bet on camels and on legs/winners to score points.
- dice_pyramid — Movement determined by dice drawn from a pyramid; not all camels move each leg.
- stacking_and_movement — Camels can stack; the top camel is in front; movement of camels underneath affects who leads.
- variable_player_actions — On a turn, a player performs one action such as moving a camel or placing bets.
Video topics + discussion points
Quotes (from this video)
- it's a very silly game of luck
- stupid camels doing stupid things
- move the camels
- the camels don't actually move very much
- it's a funny race where the camels don't actually move very much
References (from this video)
- 2014 Spiel des Jahres winner
- Unique stacking mechanic creates interesting interactions
- Clever betting system creates engagement for all players
- Pyramid dice shaker adds physical element
- Camel racing betting
- Desert camel racing
- betting simulation
- Long Shot: The Dice Game
Mechanics (from transcript analysis)
- Betting mechanic — Players bet on winning camel rather than owning specific piece
- roll and move — Die released from pyramid dice shaker determines camel color and movement distance
- Stacking Mechanic — Racers can stack on top of each other and carry each other along track
Video topics + discussion points
Quotes (from this video)
- Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
- I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
- In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
- This video is a quest for redemption
- When done well roller move is one of the most intuitive exciting mechanisms out there
- In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
- In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
- Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
- It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
- Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
- This game beautifully highlights the intuitive nature of roll and move as a mechanism
- More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
- Roll and move games don't have to be devoid of meaningful choices
- Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
- Push your luck and roll and move complement each other nicely
- Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
- Roll and move isn't a cursed mechanism
- Like every mechanism roller move has strengths and weaknesses
- It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
- One-turn-per-action feel with strong visual feedback
- Exciting, dramatic teaching moments with the camel pyramid
- Some players may find the betting text and rules a tad fiddly at first
- racing and betting with a visually dramatic camel pyramid
- camel race across an Egyptian landscape
- high-energy, visually expressive
Mechanics (from transcript analysis)
- Betting — Players wager on which camel will win and place bets to influence outcomes.
- Race — A single-track race with camels moving along spaces based on dice outcomes.
Video topics + discussion points
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's an experience
- it's incredibly mean in Cutthroat
- I would never stop playing it on BGA
- this is the best game one of the best games ever in my opinion
- it's crazy chaos I love this game
- it's not overly light racing game
- I love this game I wish so badly was on BGA
- it's an engine builder
References (from this video)
- family-friendly
- easy to teach
- randomness
- variability in outcomes
- volatility and betting
- Desert camel race
- humorous, chaotic
- Rhino Hero Super Battle
- Phase 10
Mechanics (from transcript analysis)
- betting / betting mechanics — Players wager on camels and race progress.
- dice-driven track movement — Dice determine camel movement; bets influence outcomes.
Video topics + discussion points
Quotes (from this video)
- it's less about the game at the table it's more about the people
- laughter is something that's extremely good for you
- any bad game can be made good with good people
- the accessibility to get into the hobby is minimal
References (from this video)
- Memorable physical hook with dice pyramid and table presence
- Some may find the luck factor challenging to balance with strategy
- Luck, razzle-dazzle betting, and crowd engagement
- Desert camel racing circuit with betting dynamics
- Descriptive emphasis on visual and tactile components
Mechanics (from transcript analysis)
- Dice-rolling race with a pyramid dice shaker — Pyramid dice shaker determines camel movement; betting influences player decisions
Video topics + discussion points
Quotes (from this video)
- a hook is a feature which draws people in something that piques their interest and motivates them to stick around to learn more
- gamers are not a shoal of fish they have their own minds their own values attitudes and circumstances
- working with hooks is all about empathy it's not about opportunism
- it's about creating something memorable
- a design thinking approach puts the end user right at the start of the process
References (from this video)
- fun theme and accessible rules
- gambles and negotiation add tension
- theme may not appeal to all
- older editions may be supplanted by newer variants
- humorous racing and betting
- desert camel racing
- light and accessible
Mechanics (from transcript analysis)
- Betting — Players bet on camels to finish in certain orders.
- racing — Camel miniatures race around a track with stacking dynamics.
Video topics + discussion points
Quotes (from this video)
- This is not an exhaustive top 10 list that we are giving you—the bottom half of the Spiel winners.
- Keep on playing games. Even if they're light, they're still games.
References (from this video)
- Accessible and party-friendly
- Great social dynamic and chaotic fun
- Ridged luck factor can overwhelm strategy for some players
- racing, luck, social interaction
- desert camel racing with betting and dice
- light, playful
- Manila
- Cacao
Mechanics (from transcript analysis)
- Betting — Players place bets on outcomes for scoring.
- Dice-rolling / movement — Dice outcomes drive camel movement along the track.
- Group movement — Camel stacks and interactions affect movement
Video topics + discussion points
Quotes (from this video)
- everything I say on my channel is completely true
- it's the most hard tiring business trip of any that I've ever done
- Patchwork is brilliant
- Baron Park could not be simpler
- my favourite game is evolution
- I'm working on a drafting game card drafting game... it's working but some testers disagree
- I've really enjoyed Evolution and its various versions
References (from this video)
Mechanics (from transcript analysis)
- Betting — Players bet on camel race outcomes
- Dice Movement — Rolling dice to move neutral game pieces
Video topics + discussion points
Quotes (from this video)
- Your job as a designer is to make sure that every player is having fun
- Monopoly was not designed to demonstrate the failings of capitalism
- If you're a designer and you're not having fun, don't do it
References (from this video)
- Surprise winner over Splendor
- Unique toy factor with pyramid die dispenser
- Excellent pacing and racing excitement
- Accessible and easy to teach
- Fun party game atmosphere
- Memorable gameplay moments
- Great theme that creates excitement
- Initially appeared frivolous to non-gamers
- Perceived as a children's game at first glance
- Not as well-known as competitors
- Egyptian racing
- camel racing
- desert gambling
- Splendor
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the tile laying game this is the entry point into the modern board gaming um world for many many people
- Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
- When it works oh my word it's a Sublime experience
- Dominion was an absolute turning point in the hobby
- The Artistry that has gone into this game the beautiful images the beautiful artwork
- You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
- This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
- Dixit is the game that's going to convert people
- If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
- high-energy, interactive table presence
- great for groups and social play
- can become chaotic for some groups
- luck-driven segments may frustrate strategy-focused players
- racing and betting chaos
- desert camel race
- light, party-game tone
- Formula D
- Rising Sun (for social dynamics)
Mechanics (from transcript analysis)
- Betting — players wager on which camel will win/place.
- dice-rolling race — dice determine camel progress around the pyramid track.
Video topics + discussion points
Quotes (from this video)
- "I love hate drafting"
- "it's christmas when you unbox a game"
- "the sound of dice hitting the side of a wooden dice tray"
- "brew baby"
- "i'm literally miserable playing unicorn fever"
- "I love the first time you get to unbox a board game"
References (from this video)
- fun party/race vibe
- easy to teach and play with groups
- marginally light for repeat plays
- some players may prefer deeper strategy
Mechanics (from transcript analysis)
- press-your-luck / betting — race where players bet on camels and outcomes are determined by dice rolls
Video topics + discussion points
Quotes (from this video)
- our top 50 is like a living breathing thing that changes every day by the day by the minute
- these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
- ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
- we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
- Vibrant chaos and social interaction
- Accessible entry with quick, short rounds
- Fun mix of strategy and chaos
- Can feel luck-driven for some players
- Theme may be too light for some advanced gamers
- racing, betting, chaos and social interaction
- desert desert race with camels
- light, chaotic, party-game flavor
- Wavelength
- Deception Murder in Hong Kong
Mechanics (from transcript analysis)
- betting/odds estimation — players bet on camels and outcomes
- dice drawing from a pyramid — dice roll determines camel movement
Video topics + discussion points
Quotes (from this video)
- leave your biases at the door
- we come to these conventions to have a good time
- it's not your fault
- it's heartbreaking
- we have to be good humans
- everyone deserves to have fun at the table
References (from this video)
- Fast rounds
- Family-friendly
- Chaotic at times
- Luck-based elements
- humorous betting on camel racing
- Desert track with racing camels
- lightweight race-game
- Doomlings
Mechanics (from transcript analysis)
- Betting — Players place bets on camels to win prizes.
- dice-rolling — Dice determine camel movement on a track.
Video topics + discussion points
Quotes (from this video)
- we're back upstairs and you know what
- this is what I want to do first is put you down cuz you're freaking still so heavy
- we're moving our offices downstairs
- thank you so much for watching if you're interested in buying board games like any of the thousands that you saw today you should first start by checking your friendly local gaming store
- unbelievable that's uh the difference between Jamie and I I would give her all five she would give me none
References (from this video)
- Accessible, quick to play, humorous and social
- May lack depth for serious gamers
- Race dynamics and light luck-based competition
- Desert camel race with betting and luck
- Light, fast-paced family-weight game
- Wavelength
- Wingspan
Mechanics (from transcript analysis)
- Racing / betting — Players bet on outcomes and roll dice to move camels
Video topics + discussion points
Quotes (from this video)
- We love that magic circle. We know that there's a social container that's created, and it's made through the cardboard and ink of the board game itself.
- If you're not playing to win, you're disrespecting the game and everyone at the table.
- Go is a haiku. Minimal words, maximum impact, endlessly interpretable.
- The healthiest approach is probably having three or four anchor games that your group can love and dive deep into supplemented by regular new experiences.