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Originally developed as a 10th anniversary gift for my wife on limited release. A role-playing game with Arthurian Camelot theming. Uses a trick-taking Tarot-based mechanic. Heavily influenced by Dust Devils by Matt Snyder.
Characters are defined by their:
Scores (Swords, Coins, Rods & Chalices - representing, respectively, physical action, senses & intellect, vigor and courage, social competence),
three Chivalric Code Elements,
a Past and a Present,
and a Shame.
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