Skip to main content

Can-do Roo

Game ID: GID0058362
Collection Status
Description

In Can-Do Roo, players reach into the kangaroo’s pouch and pull out a Fun Card that will tell them to hop to a particular shape or color. Or they might have to act and sound like a dog, frog, cow or other common animal. The 96 Fun Cards in Roo’s pouch also include letters of the alphabet to help children recognize each letter and learn what words start with that letter. If they pick a number card, they will have fun hopping that number of times while counting. Players who successfully complete their Fun Card keep the card, and the player who collects the most Fun Cards wins the game.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek