Welcome to 'Troublesome Towns: Cape Newborn - A Predesigned Town, NPCs & Plot Hooks for Easy Campaign Insert.'
Cape Newborn, named thusly due to the concept that you can be born again in becoming one of the dark town’s citizens. The town is a bed of criminal activity and shadowy organisations, black market deals and illicit substances - but all answer to the set of rules in Cape Newborn, lest they be punished by the great creature that lurks beneath the waters at the edge of the cliffs.
These fit perfectly in a campaign setting as a nice point for your players to hang out and have a few adventures; you can even file off the serial numbers and add this to a town in your book/map that doesn't have enough 'juice' to it to give it a little life. Downtime, shopping, and mini-quests are all possible with this handbook, without you having to come up with anything on the fly - which makes it perfect for DMs who are just starting or have trouble freezing up during the improv sections of D&D.
- from the publisher's blurb