Collection Status
Your Rating
Description
User summary:
The game follows a single character, shared by all players, out on a long, meandering stroll: ten hours from a day in their life (the game is played in ten one-hour phases). Each session is devoted to a specific task. The character is created during play by shared narrative. Conflict is handed by a simple dice mechanism. The group focus is on creating the mental "phrenological" map that defines the character.
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.