Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
- high variability with tiles and expansions
- easy to teach
- some expansions can slightly complicate rules
- tile-laying and city-building
- medieval landscape building
- light, adaptable
- Takenoko
- Kingdom Builder
Mechanics (from transcript analysis)
- Area control / scoring regions — score based on control of features
- tile laying — place tiles to form a map and complete features
Video topics + discussion points
Quotes (from this video)
- I don't know very much about wargames I haven't played many war games
- these games are for adults
- these are the vast majority these are available easily
- abstract strategy games don't really look like that anymore
- these are not children's items they're for adults to have a serious time together
References (from this video)
- tight, elegant engine
- doesn't have the same joy as Carcassonne's peak
- medieval city-building
- tile-laying kingdom
- classic Euro
Mechanics (from transcript analysis)
- tile placement — place tiles to create cities, roads, fields; score building
Video topics + discussion points
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
- Visually intuitive
- Simple rules
- Strategic placement
- Limited worker placement
- Potential for incomplete projects
- Tile placement and region building
- Medieval France
- Collaborative map creation
Mechanics (from transcript analysis)
- tile placement — Players add tiles to create a map of France
Video topics + discussion points
Quotes (from this video)
- Rules are the broccoli we have to finish before dessert
- Less rules doesn't mean there's any less of a game
References (from this video)
- Iconic tile-laying design with broad appeal
- Flexible and expandable through many expansions
- Randomness of tiles can lead to uneven outcomes
- Some players find expansions necessary for deeper strategy
- Territory building with roads, cities, and fields
- Medieval landscape development in southern France
- Thematic, with light storytelling through board state
Mechanics (from transcript analysis)
- meeple placement — Place followers to claim features that score when completed.
- scoring via features — End-game scoring based on completed roads, cities, cloisters, and fields.
- tile placement — Draw and place terrain tiles to extend roads, cities, and fields.
Video topics + discussion points
Quotes (from this video)
- the greatest negotiation game that you can get today and it's also really good tile L game in it
- Atta is as dry as a nun's Ming and it's tighter than a duck's ass
- Galaxy Trucker is absolutely hilarious
- the greatest tile-l game ever made is kazone
- Chinatown is the greatest negotiation game that you can get today
- Galaxy Trucker is the definition of absolute chaos
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- gaming is for everybody
- Black history is American history
- If it happened on American soil it's American history
- History is not a priority in this country; comfort is the preeminent american value
- we're here we're here we're here
References (from this video)
- Innovative tile-laying mechanic (board built during play)
- Great introduction to hobby games
- Accessible rules
- Multiple expansions available
- Works well with base game plus a few expansions
- Highly playable
- Farmers expansion is tricky but optional
- Tile building
- Medieval
- Landscape building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i'm looking for games which really connect with me and i have an emotional sort of reaction to
- you're going to find it much easier to get it to the table
- the rule set was so simple
- i'm very very impressed by the designer of this one
- it takes everything that's good from puerto rico and does away with all the sort of extra stuff
- essentially it's just one big toy box i absolutely love it
- you're really doing what it says you're doing
- this really was the the first of the sort of european style modern games that was introduced to me
- there's not many games that give me that sense of i've set a trap
- anything they create just is fantastic
- it just feels right for that style of game
- you don't have to think playing talisman
- you've got to like the other people
References (from this video)
- Easy to learn
- Strong replayability
- Modular with expansions
- Can become sprawling on larger maps
- Player interaction limited by tile draws
- Territory and city building via tile placement
- Medieval landscape building in Gaul
- Tile-placement with area control
Mechanics (from transcript analysis)
- Area Control — Place followers to claim features and score points.
- tile placement — Place tiles to build features like cities and roads.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- versatile, plays well at 2-4
- easy to teach and family-friendly
- some expansions can complicate
- territory control and area scoring
- medieval landscape building
- classic
- Seafarers
- Seeland
Mechanics (from transcript analysis)
- Area majority / scoring — score points based on completed features.
- tile placement — place tiles to build roads, cities, fields.
Video topics + discussion points
Quotes (from this video)
- "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
- "I’ve been fatigued by rolling rights"
- "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
- "Nostalgia definitely does apply"
References (from this video)
- classic, approachable, family-friendly
- base game can be repetitive; expansions often improve depth
- tile placement and area control
- Medieval landscape-building with tiles and followers
- classic, straightforward
Mechanics (from transcript analysis)
- pattern-building — Strategic placement to maximize scoring opportunities.
- tile-placement — Lay tiles to expand a growing map and claim features with followers.
Video topics + discussion points
Quotes (from this video)
- "This game, it's timeless."
- "Five Tribes is a cutthroat head-to-head game for us."
- "Dominion is the classic."
- "Terraforming Mars is ugly, but yet a fantastic game."
- "I love the little panda."
- "The acrylic meeples and pieces"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- did you know that the monopoly has a monopoly man has a name
- it's the yak game
- it's five thousand years is a long time
- jenga deride from the swahili word kajunga meaning to build
- ghostbusters
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm giving away a copy of Dead of Winter: The Long Night with this video
- To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
- If you're new to Actualol then check out the rest of my videos.
- I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
- Engaging tile-placement
- Replayability with expansions (though not used)
- Family-friendly
- Can be long with many tiles
- Luck of tile draw affects pacing
- Tile-laying city-building and territorial development
- Medieval southern France, around the city of Carcassonne
- Abstract
- Catan
Mechanics (from transcript analysis)
- area/feature scoring — Score completed features and strategic layouts
- meeple placement — Assign followers to features to score points
- tile placement — Place landscape tiles to create roads, cities, fields and cloisters
- Variable board — Modular board created by players arranging tiles
Video topics + discussion points
Quotes (from this video)
- we're gonna give you five in no particular order
- these are real places i know but could i still want to visit japan
- education value of board games... we love that
References (from this video)
- accessible, quick to teach
- modular with many expansions and references
- tile-laying and territory scoring
- medieval landscape-building with tiles
- abstract geography
Mechanics (from transcript analysis)
- area_control — placing features yields control and scoring opportunities.
- tile-placement — players place tiles to build the landscape and score points.
Video topics + discussion points
Quotes (from this video)
- two Ninjas they're saying Mission failed
- Mission failed he found us
- it's a math exercise
- this is called Indiana Bones and the Doom Temple
- Santa Claus oh my God she's so small there's a hobbit house somewhere there
- Essen is the capital of board games
- Arc which was the hype in 2024 ... they are fuel cartel
- this is an homage to Kim Stanley Robinson
References (from this video)
- Accessible for families
- Solid gateway game
- Can feel repetitive over time
- tile-placement, city-building
- medieval French landscape
- classic
- Tsuro
- Qwirkle
Mechanics (from transcript analysis)
- area majority — place followers to claim features
- tile placement — lay tiles to build a landscape and score features
Video topics + discussion points
Quotes (from this video)
- it's mechanics that make the game
- the Rondale (rondel) mechanic is strong
- Survive is the most treacherous blood curdling game in our household
- Starla month
References (from this video)
- still played occasionally
- foundational game
- tile laying
- landscape building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- I am very much a cold blooded I'm a cold blooded lizard I need cold
- the top 50 has finally finished finally it's done
- there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
- I look at these top 50s uh they certainly increase a bit
- there's a lot of good feedback in terms of what's up next hard to say really
- I would give it at least a seven out of 10 right now and say it's good
- the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
- my tastes were new at that point you know I respected terroriser for its thiness
- I have definitely developed to want more theme in my games
References (from this video)
- Accessible entry point to Eurogames
- Fast to teach and play
- Beautiful components and visuals
- Luck of tile draw can impact pacing
- Linear decisions may feel telegraphed
- Medieval settlement building and territorial control
- Medieval landscape expansion with cities, roads, cloisters, and fields
- Abstract spatial development with gentle thematic framing
- Ticket to Ride
- Las Vegas
- Sushi Go
Mechanics (from transcript analysis)
- Area control / Don + Scoring — Players score points by completing features via follower placement on their own or neighboring features.
- Tile-laying — Players place tile by tile to build a shared map with features (cities, roads, fields, cloisters).
Video topics + discussion points
Quotes (from this video)
- I really like the theme of Robinson Crusoe; it's brutal but makes sense.
- Code Names is one of the best games I've ever played.
- pandemic is great but it's still relatively abstracted.
- New Angelis is a completely underrated fantasy flight game that I've reviewed.
- I would actually love to do board game design someday with someone else.
References (from this video)
- easy to learn, quick to play
- strong family appeal and replayability
- can feel repetitive over many plays
- tile-laying and area control
- medieval landscape with cities and roads
- light thematic storytelling through map-building
Mechanics (from transcript analysis)
- area majority / meeple placement — players claim features to score points based on control.
- tile placement — players place tiles to build a medieval landscape.
Video topics + discussion points
Quotes (from this video)
- Settlers of Catan ... it's really, it's the game that got us into the hobby
- it's a great family game night game you look angry with your family because you gotta do some trading
- Alhambra is a great game we go back to it again again because it is fun
- you need to have Mick because he loves to research the rules
- it's awesome must have
- it's a drafting card drafting game where you card draft to build your civilization
- Dominion is a true card drafting game
- Carcassonne is great put it in your collection
- Century spice road it's a true gateway is for beginners and it's so much fun
- it's called crank it is a card drafting game with a board game attached to it
References (from this video)
- iconic, accessible gateway euro
- strong core mechanic
- heavy expansions can complicate experience
- landscaping with tiles and meeples
- Medieval countryside
- euro classic
- Isle of Skye
- Isle of Skye (Pfister)
Mechanics (from transcript analysis)
- area majority / meeples — scoring based on placed meeples on completed features
- tile placement — tiles create a medieval landscape as players place and populate features
Video topics + discussion points
Quotes (from this video)
- don't let the customer create their own shadow product in their head; you tell them what the product is, who it's for and why they should care
- the game maker gets to set the context
- if you innovate you risk confusing potential purchases but if you stick with familiar concepts how are you ever going to stand out
- you tell them to just play a few rounds and they'll enjoy it
References (from this video)
- Simple to learn; quick plays
- Encourages strategic planning and adaptation
- Can become repetitive for experienced players
- Tile placement and area control with meeples
- Medieval landscape building across tiles
- Abstract thematic integration
- Catan
- Ticket to Ride
Mechanics (from transcript analysis)
- Follower placement (meeples) — Place followers to score features like cities, roads, and fields.
- tile placement — Place tiles to build landscapes and features.
Video topics + discussion points
Quotes (from this video)
- PAX unplugged is going to be huge and a fantastic positive force in the board gaming community.
- open gaming area is huge and there are vast numbers of tables where everybody could be gaming.
- PAX is bringing in a whole new crowd this is a great thing for our industry right now.
- Philadelphia is a beautiful city, absolutely gorgeous, a classic northeastern United States City with grit.
- This is going to become like a Gen Con and even more, I think, going forward.
References (from this video)
- Great gateway game
- Tile placement mechanics
- Many expansions available
- Can be a filler game rather than main event
- medieval
- landscape_building
- South Sea
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- accessible gateway to strategy
- high replayability with expansions
- some may prefer more modern mechanics
- tile placement and territorial control
- medieval landscape building
- classic, tile-placement
- Sagrada
- Azul
Mechanics (from transcript analysis)
- territory scoring — points earned from features completed by players
- tile placement — lay tiles to build landscapes and cities
Video topics + discussion points
Quotes (from this video)
- we celebrate women's history month by looking at some of the women in board game design
- gatekeeping and systemic racism in board gaming that we all need to overcome
- we need less games that are about cis white maleness we need more feminism we need more racial diversity
- acceptance and being a good human is saying that you're adequate and you're welcomed
References (from this video)
- fast, accessible, and scalable for many players
- clear, straightforward tactics and scoring
- works well with or without expansions; age-friendly
- 2-player compatibility makes it versatile
- abstract feel for some players
- early dominance by tile draws can create uneven scoring
- expansions may slow or overly complex the game
- territory control and city-building through tile placement and meeple deployment
- medieval landscape built tile by tile with roads, cities, farms, and cloisters around churches
- spatial drafting with emergent scoring and shared map interaction
- Settlers of Catan
Mechanics (from transcript analysis)
- end-game and area scoring — score completed features and farms at game end; intuitive scoring
- meeple placement and feature claiming — place followers to claim roads, towns, farms, and cloisters
- tile placement — place tiles to extend the board and create features
- variable play length with expansions — short, fast games that scale with player count
Video topics + discussion points
Quotes (from this video)
- Settlers is more of a thinking person's game; Carcassonne is more of a mindless activity
- the big balancing element is trading
- open trading is maybe the funnest aspect
- Settlers is more of a thinking person's game and Katan's more of a Mindless activity
- it's quick and accessible
- two-player experience is viable but different from 3-4 players
References (from this video)
- easy to teach, quick to play
- strong spatial puzzle feel
- may feel repetitive across a long campaign
- territory expansion and scoring via feature control
- Medieval tile-placement world
- classic, approachable
- Castles Burgundy
- Tile placement family classics
Mechanics (from transcript analysis)
- tile placement — Place tiles to build structures and landscapes, scoring via features.
Video topics + discussion points
Quotes (from this video)
- "top 23 board game terms that we mentioned quite a bit"
- "we want to ramp up quicker"
- "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
- Innovative gameplay
- Interaction between players
- Enduring design
- Simple yet strategic
- Looks dated
- Potential for getting meeples locked
- Tile-laying and territory building
- Medieval landscape
- Abstract
Mechanics (from transcript analysis)
- tile placement — Players place tiles to build a shared map
- worker placement — Players can place meeples on tiles to score points
Video topics + discussion points
Quotes (from this video)
- These are not the best board games I would recommend to you
- This is a very personal list that I've honed over the years
References (from this video)
- Simple rules and quick setup
- Relaxed yet strategic table presence
- Accessible for new players
- Limited depth compared to more modern eurogames
- Can feel repetitive to some players
- connecting roads and farmland across a shared map
- Medieval southern France; town-building with roads and fields
- casual, collaborative tile-laying with light competition
- Isle of Sky
Mechanics (from transcript analysis)
- meeple_placement — Place meeples on features to claim scoring opportunities.
- scoring — Score completed features; end-game scoring based on enlisted meeples and areas.
- tile_laying — Draw and place a tile to extend a shared board, ensuring features align.
Video topics + discussion points
Quotes (from this video)
- This is the grandparent of all tile-laying games.
- You draw a tile and then you must place that single tile.
- It's very simple. It's very laid-back, but there's just enough strategy to it that it's quite enjoyable.
- I actually really enjoyed it.
- There are no ways to mitigate the dice.
- This is the heart and soul of the game. It's this resource gathering mechanic.
- I actually really liked it.
- The tempo of the game is really nice.
- Your entire economy is built off of these workers that you have.
- There are three different colors of workers and you have to keep them hidden.
- This is the heaviest of the four games that we played.
References (from this video)
- Gateway into the hobby
- Welcoming to new players
- Scales well with many editions
- Can feel repetitive over long sessions
- Tile-laying and area control with modular board.
- Medieval Europe, tile-based city/road/monastery building.
- Abstract thematic through placement.
- Ticket to Ride
Mechanics (from transcript analysis)
- Area Control — Players claim features by placing followers on them.
- Tile-laying — Players place terrain tiles to build features.
Video topics + discussion points
Quotes (from this video)
- these are essential to any collection
- gateway into the hobby
- we're a competitive family
- it's essential for our family collection
- the ultimate deck builder
- it's a party game you gotta have
- it's racing you know
- pickup and delivery, this is essential
References (from this video)
- elegant and smooth
- great gateway game with lasting appeal
- watching the map expand is satisfying
- can feel repetitive for some players after many plays
- competition for space can be tense
- territory building and area scoring
- medieval landscape with roads and cities
- abstract, tile-placement driven
Mechanics (from transcript analysis)
- area control / scoring — score based on completed features and followers
- tile placement — lay tiles to build roads, cities, and fields
Video topics + discussion points
Quotes (from this video)
- it's a really therapeutic game
- the production is gorgeous
- I just enjoy looking at all the arts
- extremely relaxing to play
- I don't care about winning, I just enjoy the process
- lose myself in this one
References (from this video)
- iconic and approachable
- rapid play and accessible for families
- can become repetitive for longer sessions
- tile placement and city-building
- medieval landscape
- story-building through tiles
- Stone Age
- Suburbia
Mechanics (from transcript analysis)
- meeple placement — claim features with followers to score points
- tile placement — lay tiles to extend landscapes and cities
Video topics + discussion points
Quotes (from this video)
- board games do a lot they're an asset to your lifestyle
- I love engine building
- Stone Age has a lot of math
- Carcassonne every time there's nothing to do with this
References (from this video)
- Very quick to play
- Simple rules
- Family-friendly
- Extensive expansion support
- Enduring popularity
- Host regrets placing it at #2
- Medieval
- Landscape Building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 170,000 logged plays... almost 500 times each day - how can this be the most played game
- the news must be fake in 365 days
- by the mission 35 you're like are we even playing the same game
- you have to go fast but the faster you go the closer the corner gets
- took something classic trick taking games been around for hundreds of years and made it into something more modern
- a lot of people play solo and if you play game solo it's much easier to get the gaming group together
- what's on the board stays on the board
References (from this video)
- strong two-player experience with expansion options
- pleasantly durable, worn-in feel that still plays well
- easily approachable entry into modern board gaming
- base game has fewer moving parts without expansions
- some players prefer more modern engine-building options
- territory control and city-building
- medieval European setting with towns, farms, and roads
- tile-driven world-building that evolves game-to-game
- Agricola
- Ticket to Ride
Mechanics (from transcript analysis)
- meeple_placement — placing follower tokens to claim features and score
- tile_laying — placing terrain tiles to form landscapes
Video topics + discussion points
Quotes (from this video)
- the box is worn, it is beaten, and yet it is still holding strong
- you've got to have four people and you have to play it with people that you're going to be able to play with again
- the tension of those things... I love the stress and the bet of 'is this the right move?'
- it's the granddaddy of the genre
- Race for the Galaxy sits the top of the list
References (from this video)
- timeless design
- easy to teach
- strong expansions ecosystem
- tile randomness can slow strategic planning
- city-building with tiles and followers
- Medieval France
- classic, Euro-style
Mechanics (from transcript analysis)
- area control / followers — place followers to claim features and score points
- tile placement — lay tiles to build roads, cities, fields
Video topics + discussion points
Quotes (from this video)
- "a dice placement game"
- "game-breaking special ability"
- "elevate this game above its competition"
- "dexterity game"
- "timer on an app or on a watch"
- "fantastic dexterity game"
- "left for dead the board game"
- "never lost a game"
- "best played with more players of the six seven players"
References (from this video)
- brilliant game in all its forms
- replayability and variety with expansions
- some expansions complicate scoring
- shared tableau with shared map
- medieval landscape building
- procedural, expansion through tiles
- Oregon
- Kuba
Mechanics (from transcript analysis)
- shared_tableau_building — players place tiles to form a map that is simultaneously shared
- worker_placement_roads_cities — score by placing followers on roads and cities
Video topics + discussion points
Quotes (from this video)
- I like building the machine which is all done instantly grabbing tiles racing the other players to build your spaceship better than theirs
- number ten on the list is real time tile laying games
- tessellation is the absolute epitome of the tile laying
- patchwork is beautiful and accessible and plays in a short duration
- it's a brilliant game in all its forms
References (from this video)
- Board grows as players play
- Intuitive tile placement
- Engaging puzzle experience
- Gateway game for new players
- medieval
- tile building
- Cacao
- Voluspa
- Isle of Skye
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Your cards are ordered, you must never change the order of your cards
- If nobody guesses my card I get zero points and if everybody guesses my card I get zero points
- I've got to come up with a clue that's just obscure enough that some people around the table will get it
- Evolution is my absolute favorite game
- It's like a jigsaw but you build it all together - a game can be this
- Social deduction games can get quite loud and aggressive
- I really don't like games which require you as a player to be funny
- I find it so awkward and cringy, to be honest I won't play these games anymore
- There are billions and billions of possible combinations that we could make
- Hand management is a really satisfying part of many many card games
References (from this video)
- The Big Top expansion review unexpectedly got 12,000 views despite being a late expansion
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
- it's only a game
- Vindication is perfectly good as a base game only and I don't think you need the expansions
- I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
- I have suspicions that the critics have overhyped this one a bit
References (from this video)
- Accessible
- Expandable with many expansions
- Player interaction can be indirect
- Tile placement
- Medieval landscape building
- Abstract
- Tiles & Tales
Mechanics (from transcript analysis)
- Area Control — Claim features with followers (meeples).
- tile placement — Lay tiles to build a map and claim features.
Video topics + discussion points
Quotes (from this video)
- You gotta touch it
- The journey is long and we're going to but it's rewarding
- Gateway into something else
- We put in the work to learn these games
- Rules-first approach, how-to-play videos, reviews, and playthroughs
- Calico is a gorgeous, tactile gateway game
References (from this video)
- solid gateway euro with accessible rules
- noted to be one of the options; author was unsure in dialogue
- feudal landscape with roads, cities, cloisters, and fields
- medieval landscape-building
- tile-laying and scoring
Mechanics (from transcript analysis)
- meeple scoring / area control — followers score points for features they claim
- tile placement — players place tiles to build a medieval landscape and score based on completed features
Video topics + discussion points
Quotes (from this video)
- they do a lot of their own game design the game arts the marketing and blah blah blah
- it's constricting i hate it it's like super constricting, i feel like someone's choking your game
- we dress up for the first episode and he's like shoe you ought to dress up as well but i hate it
- you can find us on redravengames.com and on Twitter
References (from this video)
- Classic, enduring mechanism; supports variable play with expansions; scalable from 2–6 players
- Original base game can feel short; expansions may be needed for depth
- Tile placement and territory control
- Medieval Europe
- Strategic, with negotiation and drafting elements
- Catan
- Ticket to Ride
Mechanics (from transcript analysis)
- Area control / meeple placement — Figurines placed on features score based on completed structures
- tile placement — Players draw and place tiles to build a medieval landscape
Video topics + discussion points
Quotes (from this video)
- This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
- Carcassonne is a classic. I would totally be down to still play Carcassonne.
- The OG of Quacks of Quedlinburg. We have the OG of it.
- This is Summoner Wars being a fantastic game.
- The decks have their own identities. Day-long KeyForge experiences are special.
- The 3D Santorini with god powers is just incredible.
References (from this video)
- Iconic, accessible, highly expandable
- Can feel repetitive with base game
- Expansions can overwhelm new players
- Territory building and road networks
- Medieval tile-laying landscape
- Ongoing map building with expansions
- Azul
- Kingdom Builder
Mechanics (from transcript analysis)
- area_control — Scoring occurs as features are completed and/or after expansion rules.
- tile_placement — Players place tiles to create features (cities, roads, fields).
Video topics + discussion points
Quotes (from this video)
- This is a Splender Killer.
- Ticket to Ride destroyed Katon.
- All the covers are changing.
References (from this video)
- Accessible core mechanics that are easy to grasp but offer meaningful strategic depth
- Strong thematic feel with clear visual cues for scoring and map growth
- Good balance between luck of draw and tactical placement; scalable with more players or expansions
- AI opponents can feel too easy on lower difficulties, potentially reducing challenge
- Tile randomness can create uneven early turns and occasionally slow pacing
- Base game can feel constrained without expansions that add variety (river/abbot, etc.)
- Territory control and tile-laying gameplay with end-game farm scoring
- Medieval tile-based landscape building across a map of cities, roads, fields and monasteries
- Playthrough commentary with map-building observations and self-reported skill disclaimer
Mechanics (from transcript analysis)
- farming_and_end_game_scoring — owners of connected fields score points at game end for each completed city touching their fields
- meeple_placement — placing follower tokens (meeples) to claim features like roads, cities, cloisters, and farms
- monasteries_and_cloisters — tiles containing cloisters score when surrounded; strategic placement affects both defense and scoring
- score_completion — points awarded when features are completed; end-game scoring for unfinished farmland and large fields
- tile_laying — placing terrain tiles to form roads, cities, cloisters, and fields and to shape the map
Video topics + discussion points
Quotes (from this video)
- right well that's carcassonne I hope you enjoyed watching that playthrough we know it's an enjoyable game I still think it's a classic
- Carcassonne nasty map generally pretty well done I like how it shows you the fields I like the sort of backing guitar music with it it's a decent app
- I like that a lot that is a solid place to put a monastery
- that's carcassonne I hope you enjoyed watching that playthrough we know it's an enjoyable game I still think it's a classic
References (from this video)
- classic, reliable staple
- great for introducing new players
- some players outpace others with expansion rules
- territory building through tiles
- medieval tile-laying world
- family-friendly, accessible
Mechanics (from transcript analysis)
- Tile-laying / area control — players place tiles to build landscapes and score points via features.
Video topics + discussion points
Quotes (from this video)
- Pandemic base game is absolutely amazing; it's one of my top 10 favorite games of all time.
- Dominion ... it's the big box and it's organized by sets; the grand Puba of deck-building.
- Ticket to Ride is a solid gateway game; a must-have for building a collection.
- Steampunk Rally Fusion is amazeballs ... it's that good ... board game coffee seal of approval ten times over.
- This is not an expansion; this is the Cure—the dice game of Pandemic.
- Pandemic Legacy Season 1 — one of my top ten favorite games.
References (from this video)
- Ubiquitous modern classic
- High viewer interest
- Tile placement
- Medieval landscape
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Clear, accessible core mechanic combining tile placement with strategic placement of meeples
- Strong, coherent theme of medieval map-building with meaningful interaction between players
- Visibly iterative design process that ultimately returns to a focused, original concept
- Scalable and engaging for a wide range of players, from casual to more competitive groups
- The design journey demonstrates disciplined playtesting and responsiveness to feedback while preserving a designer's vision
- Early iterations risked feature creep and conflicting design directions (e.g., co-op variants, take-that ideas, Star Wars theming) that confused testers
- Balancing interaction with player autonomy is delicate; too much emphasis on one player impacting others can dampen enjoyment for some
- Maintaining a streamlined experience while integrating new mechanisms (bridges, bazaars, auctions in evolution) requires careful curation
- The iterative process can be emotionally draining for designers when testers disagree strongly or request conflicting changes
- Map-building and territorial scoring with resource/area control
- Medieval fortified towns in France
- historical-tinged exploration of a designer's iterative journey
- Magic: The Gathering
- Warhammer Quest
- Amazonas
- Gold Rush
- Safari
- Settlers of Catan
- Princes of Florence
- Star Wars-themed variants
Mechanics (from transcript analysis)
- area_interaction — Tension and interaction emerge as players influence the evolving map and compete for features.
- feature_scoring — Features score when completed (cities, roads, cloisters) and at the end of the game (farms/fields).
- meeple_placement — Players place wooden followers (meeples) on features to claim them for scoring.
- tile_placement — Players place terrain tiles to create a connected map of cities, roads, fields, and cloisters.
Video topics + discussion points
Quotes (from this video)
- I like to get the old gray matter working give me some more options I want to make meaningful choices
- we're not in school now nobody plays games to work together
- I love the original concept but I can't keep up with all these alterations you've bolted bits on which don't fit they might make it more strategic or more thematic but they don't make it more fun
- I've got to be honest I love the original concept but I can't keep up
- there's a Carcassonne for every taste a buffet of delicious mechanisms and delectable themes
- The challenge is finding that balance
- Carcassonne over hill and dale was a huge hit with Ilsa
- It's far wiser to record data from each play test including observations and suggestions from your play testers and stick with that concept for several tests
- effective play testing means watching many groups with varying experience and tastes
References (from this video)
- rules are simple but gameplay is deep
- easy to teach and great for varied player groups
- tile-laying and meeple deployment
- Medieval city-building in a French landscape
- accessible, family-friendly
Mechanics (from transcript analysis)
- meeple placement — Place followers to claim features for scoring
- scoring — Score points as features are completed and maintained
- Tile-laying — Place tiles to extend roads, cities, fields, and cloisters
Video topics + discussion points
Quotes (from this video)
- the best way to make me do a top 10 list is to have that be voted up as the contributing producer level supporters
- there is a world where i try it again, especially with the second edition changes
- the communal deck building style work replacement game
- the dice drafting mechanic in Tekenu is really fascinating
- I started playing board games in 2008
References (from this video)
- easy to learn
- modular variations
- family-friendly
- some expansions overly complex for families
- territory building with knights
- medieval tile-laying landscape
Mechanics (from transcript analysis)
- area majority — claiming features with followers to gain points
- tile placement — laying tiles to build a shared medieval landscape
Video topics + discussion points
Quotes (from this video)
- it's not a sprint it's a marathon
- representation matters so i want to see that
- wear a mask, social distance
References (from this video)
- Creates fun stories
- Social interaction
- Lightweight strategy
- Potential for player conflict
- Tile-laying
- Medieval landscape
- Emergent storytelling
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Every game of Spirit Island feels more unique and puzzly
- The best parts of building an engine are the challenging decisions
- We want to make sure people find the games that resonate most with them
References (from this video)
- classic gateway with solid decisions
- high replayability and interaction
- can feel repetitive without expansions
- scaling can vary in player counts
- territory building with farming and cities
- medieval landscape tile by tile
- sandbox style with evolving board
- Ark of Arboretum
- Sushi Go
Mechanics (from transcript analysis)
- area control and farming — followers determine scoring areas
- tile placement — placing tiles to build roads, cities and fields
Video topics + discussion points
Quotes (from this video)
- This is a board game that was one of the first games I really loved a game of negotiation and diplomacy which has the same system of playing tokens facedown and then you reveal and you see what peoples plans really were
- you can create alliances with other players and you can talk about what youre going to do you can maybe lie to people
- it's a beautifully simple system it packs a lot into a quite a small box it's a breeze to learn the rules
- for the right group this could really sing but for me it didn't really hit the spot
- I love Sushi Go and I feel this kind of system doesn't work with a deeper more involved game
- Queen Domino hasn't worked for me all of the ideas feel tacked on
- it's a nice push your luck aspect and there are seasons with weather that make harvesting decisions tense
References (from this video)
- extremely approachable
- high replayability with expansions
- not the most innovative compared to newer titles
- territory control and city-building
- Medieval landscape-building
- classic gateway-style Euro
- Catan
- Ticket to Ride
Mechanics (from transcript analysis)
- tile_laying — place terrain tiles to form features; meeples claim features
Video topics + discussion points
Quotes (from this video)
- not hard to learn but it's hard to master something like that
- I hatch a game awesome game it is really fun
- two free tickets to Gen Con that's cool
- not hard to learn but it's hard to master
References (from this video)
- Highly influential eurogame; accessible
- Can become repetitive with multiple plays
- Tile placement; area control
- Medieval landscape-building
- Accessible eurogame design
- Ticket to Ride
- Catan
Mechanics (from transcript analysis)
- tile drafting — Players draw and place landscape tiles to build roads, cities, fields.
- Tile-laying — Completing features earns points.
Video topics + discussion points
Quotes (from this video)
- Asthma is the major force here.
- The vast majority of them disappeared.
- Kickstarter is the big new route to publish games.
- The designers aren't making a lot of money.
- We need to hope that the hobby is treated as an art form rather than as a toy.
References (from this video)
- gateway classic
- high replay value with expansions
- can be opinionated about expansions
- tile-laying city-building
- medieval landscape with cities, roads, farms
- classic gateway
Mechanics (from transcript analysis)
- area_control — score by completing features controlled by players
- tile_laying — place tiles to form cities and features
Video topics + discussion points
Quotes (from this video)
- Carcassonne is one of those beginning games and it's a gateway classic
- number two is Umbra Alhambra plays 2 to 6 players and it was published by Queens games
- Lantern family favorite
- Petropolis number one comes the story
- let's open your mind up and it's a great tile laying game
References (from this video)
- Accessible and iconic gateway euro
- Elegant, clean ruleset with lots of variation
- Social interaction through blocking and competition for spots
- Can feel abstract over multiple plays
- Polish and expansion choices can overwhelm new players
- territory-building and modular map creation
- french countryside with roads and cities
- storytelling through tiles and meeples
- Monopoly
Mechanics (from transcript analysis)
- meeple placement — Place a meeple on completed features to score points.
- tile placement — Place tiles to extend roads, cities, and monasteries.
Video topics + discussion points
Quotes (from this video)
- euro games if you want to know exactly what a euro game is and why they're important
- king domino is a super light family euro
- starting with your castle you're gonna build a kingdom one tile at a time
- it's easy to explain to granddad
- it's the best possible entry point to this style of gaming better than katan
- Ticket to Ride tops a lot of lists not just for family euro games but games to introduce people to board gaming in general
- there's no player elimination it's super difficult to tell who's winning till the very end and it sold millions for a reason
- for new gamers it's absolutely worth your time