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The game board is divided by age into 4 quadrants. They are elementary, middle school, high school, and young adult. The pathway that extends through these ages are filled with scenarios that give experiences related to People, Data (information), and Things (tools). Players navigate the board by rolling dice and moving.
At the conclusion of the game, players are directed to an occupation that relates to the experiences, interests, and education that they encountered on the route. Players learn that experiences throughout their lives and the choices that they make directly relate to their adult life and ultimately, their career choice.
Year Published
1996
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