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Carpe Diem

Game ID: GID0060482
Collection Status
Description

The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–9 of 9
Video xbibw-ZdCko Board Game Spotlight game_review at 30:09 sentiment: positive
video_pk 12052 · mention_pk 35301
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Overall sentiment (raw)
positive
Pros
  • Love this game
  • Simple to explain
  • Unique scoring
  • Fun puzzle
Cons
  • One ugly board game
  • Bad back of box graphics
  • Awkward game presentation
Thematic elements
  • Puzzle piece placement
  • Map building
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Connection scoring — Score points for connecting pieces
  • Puzzle piece placement — Connect pieces uniquely each game
  • tile drafting — Draft tiles with different layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video MW780T9_AoI Cardboard Herald game_review at 0:36 sentiment: positive
video_pk 10178 · mention_pk 29961
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Overall sentiment (raw)
positive
Pros
  • Dynamic and rewarding scoring system that elevates the game
  • Dope chickens visual motif adds flavor and personality
  • Rondelle mechanic feels novel and enjoyable
  • Tight integration of short-term decisions with end-game scoring
  • Accessible yet deeply strategic for a wide range of players
Cons
  • Component aesthetics can feel drab or homogenized in places
  • Tiles and terrain visuals can be hard to distinguish at a glance
  • Setup can feel repetitive across plays, with limited variance
Thematic elements
  • urban development, prestige, resource management
  • Ancient Rome, city-building in a classical era
  • abstract / Eurogame
Comparison games
none
Mechanics (from transcript analysis)
  • end-game scoring emphasis — Scoring cards and city intersections drive final scoring decisions
  • permanent disc placement twist — Discs left on certain spots prevent those scoring conditions from recurring, shaping strategy
  • resource/token economy — Bread and goods serve as currency and versatility in meeting card requirements
  • Rondelle movement — A circular track where pawns move and allow tile acquisition by landing on different spaces
  • set-collection / scoring card interaction — Fulfilling card requirements yields immediate or end-game scoring bonuses
  • tile placement / drafting — Draft and place tiles to form enclosed structures on your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dope-ass chickens who even though they can't stand on their feet are now my everything
  • scoring is so good that it makes every other aspect of this game incredibly compelling
  • Carpe Diem comes across as dynamic, challenging and even ruthless at times, extremely accessible but incredibly rewarding with a scoring system so compelling
References (from this video)
No references stored for this video.
Video waDP5PIi7PQ Chairman of the Board top_10_list at 7:56 sentiment: positive
video_pk 9225 · mention_pk 27194
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Overall sentiment (raw)
positive
Pros
  • interactive scoring tension; planning around scoring blocks
  • high replayability through variable objectives
Cons
  • player interaction can hinge on blocking spots; may feel confrontational
Thematic elements
  • urban planning and optimization
  • city-building with a focus on scoring objectives
  • mechanism-driven scoring with spatial placement
Comparison games
  • KPDM
Mechanics (from transcript analysis)
  • adjacent scoring objective cards — start with a set of objective cards; place scoring tokens between two cards; once claimed, that spot cannot be used again
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the potential for this mechanism is you know we've barely scratched the surface
  • there are so many ways you can invert that mechanism and make it different
  • it's a brain burner it definitely makes you think in a different dimension
  • mind games that can come into play here in terms of trying to intimidate your opponent
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg Before You Play top_10_list at 16:55 sentiment: positive
video_pk 8730 · mention_pk 25772
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Overall sentiment (raw)
positive
Pros
  • engaging scoring tension with card-pairing mechanics
  • appealing thematic flavor and elegant puzzle design
Cons
  • art/visuals may be a turn-off for some; not as immediately intuitive as Feld's other titles
Thematic elements
  • building a Roman estate with end-game scoring across villa types
  • ancient Rome; district development and villas
  • thematic, with puzzle-driven placement and scoring
Comparison games
  • Craft Wagon
Mechanics (from transcript analysis)
  • action-purchase and economy — manage money to acquire tiles that fit into scoring patterns.
  • end-of-round scoring via scoring cards — score points by pairing villas with specific end-of-round goals.
  • tile drafting with placement — select tiles and place into your estate, triggering various bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
No references stored for this video.
Video fRDwQcVPdS0 Rolling Dice and Taking Names general_discussion at 53:13 sentiment: positive
video_pk 8173 · mention_pk 23976
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Overall sentiment (raw)
positive
Pros
  • clear, phase-based teach
  • high table presence with circular board dynamics
  • variability from setup and scenario selection
Cons
  • non-traditional theme may not appeal to everyone
  • tile-building path can be punishing if you misread the board early
Thematic elements
  • city-building, resource optimization, territorial development
  • historical Mediterranean-themed city-building with tile placement
  • standalone with modular/remade re-release
Comparison games
  • Maracaibo
  • Great Western Trail
  • Dune: Imperium
Mechanics (from transcript analysis)
  • circle-based action economy — each round provides four tiles per turn, with actions unlocked by moving and selecting tiles
  • set collection / resource management — collect resources to complete buildings and objectives, with endgame scoring tied to completed tiles
  • tile placement — tiles fill a circular main board; players insert their figure and select actions in a phase-based flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a solid game
  • it's easy to teach; quick to pick up
  • this is a great all-around game for everybody
  • to me Cloud Age has a feel of Maracaibo
  • it's an easy game to learn
  • depth perception 3D objects and special relationships
References (from this video)
No references stored for this video.
Video Oh8Th2kTFNA game_review at 0:13 sentiment: positive
video_pk 4464 · mention_pk 13089
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Overall sentiment (raw)
positive
Pros
  • High replayability due to multiple VP card decks and variable end-game cards
  • Strategic flexibility; easy mid-game pivot
  • Return to classic Feld Euro-style mechanics with a clean tile-laying core
Cons
  • Artwork criticized as unattractive and not thematically aligned
  • Limited player interaction; largely multiplayer solitaire
  • Fiddly to handle end-game VP cards (double-sided) and management of those cards
Thematic elements
  • Tile-laying and district-building with resources and VP scoring
  • Ancient/medieval town-building inspired by Roman-era themes
  • Historical Euro-style
Comparison games
  • Castle Burgundy
  • Trajan
Mechanics (from transcript analysis)
  • end-of-round scoring — Score via feature/VP cards and the banner track; incomplete features can penalize or reward based on round outcomes.
  • Fountain and VP card interactions — Fountain cards grant extra VP opportunities; VP cards provide end-game scoring bonuses.
  • Pattern/terrain matching — Place tiles so that terrain and building types align, completing landscapes or districts for rewards.
  • resource management and conversion — Use resources (bread, coins, etc.) and wild coins to fulfill objectives or move on VP tracks.
  • Rondel patrician movement — Move a patrician token around a depot rondelle to select a tile.
  • tile drafting and placement — Draft tiles from central depots and place adjacent to existing tiles, matching terrain/building rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s not much player interaction aside from blocking the spaces on the victory point cards.
  • The replayability of this game is off the charts.
  • It’s easy to adapt your strategy mid-game because it’s quite simple to keep track of roughly how many tiles have come out.
  • Carpe Diem worth your time and bother today and in the future, so we’re going to say yes we do actually enjoy playing this game.
  • Four rounds and in the fourth round you will use the dark colored tiles… to complete uncompleted buildings and landscapes.
References (from this video)
No references stored for this video.
Video 3ePWx7k5h-w Adam's BoardGame Wales analysis at 7:12 sentiment: positive
video_pk 3485 · mention_pk 10339
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Overall sentiment (raw)
mixed to positive
Pros
  • classic Feld elegance with restrained artwork
  • satisfying, tactile tile-placement decisions
Cons
  • lower hype relative to Wingspan
  • may feel antiquated to new players compared to more modern productions
Thematic elements
  • Roman-era mosaic tiling and city-building
  • elegant, older-school Euro design
Comparison games
  • Wingspan
  • Doodle Rush
Mechanics (from transcript analysis)
  • tile drafting — Selection of tiles creates strategic tension around optimal placements
  • tile laying — Players place tiles to compose mosaic patterns and score based on layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the first time as far as I'm aware that a Spiel des Jahres nominee has been a social deduction game
  • Wingspan is the darling of the current board game world and taking the board game world by storm
  • I think Wingspan would be a travesty if Wingspan didn't win
  • Just One is the simplest, most accessible game I've seen
  • I can't believe that a game like Llama has been nominated for the Spirit Awards
  • Detective stands a real chance because of the innovation
  • I designed the game Doodle Rush
  • I would have gone for Silver and Gold this didn't even get a nod
  • Rolling right games, polyomino tiling games, and a mix of innovation and accessibility are shaping this year
  • I think just one deserves it because of its tight, elegant simplicity
References (from this video)
No references stored for this video.
Video VegHqKXVo3o Chairman of the Board top_10_list at 0:16 sentiment: mixed
video_pk 590 · mention_pk 1731
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Overall sentiment (raw)
mixed
Pros
  • tile drafting system is solid and engaging
  • scoring grid with multiple criteria creates interesting choices
  • short playtime (~45 minutes) keeps it accessible
Cons
  • tile shapes are mostly straight-edged; limited variety in connections
  • early-round decisions can feel restrictive and narrow the options
Thematic elements
  • urban planning and architecture in a light-to-moderate euro
  • Ancient city-building with tile-drafting
  • abstract-thematic veneer with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • initiative track — being first on the initiative track enables early scoring opportunities while others can steal if behind
  • tile drafting — draft tiles to place and fulfill scoring objectives
  • tile placement — place tiles to meet restrictions and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself was meaningful
  • the randomized grid of cars with all these different scoring criteria on them
  • I still do think highly of this when it still holds my shield of quality
  • didn't stay in the collection because it didn't stay played
  • the more and more I played it the less satisfaction I got from it
  • extremely highly rated
  • gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Unknown Channel top_20_list at 0:46 sentiment: positive
video_pk 239 · mention_pk 668
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Overall sentiment (raw)
positive
Pros
  • beautiful table presence
  • interesting mechanisms like initiative and combos
Cons
  • felt it lacked long-term legs for the reviewer
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tableau/board placement with initiative — Tableau-style placement with an initiative track and scoring through triggers and combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
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