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Through manipulation of influence, bids and bribes, players employ skills provided by the Guilds of medieval Europe to build both a Castle and a Cathedral. The cards represent characters involved in the project, from the Guilds of craftsmen, to the Royalty and Clergy, as well as the Nobility, the Spies, and the Assassins. With the help of a Priest, you might persuade a Guild to abandon an opponent’s project and work for you, but a Guild Master can also turn the tables, wielding great influence among the skilled labor you need to complete your structure.
Year Published
2010
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