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High upon the hill looms an ominous shape: a weathered keep with wicked towers that reach toward the sky. Whether the party has been sent to find an ancient artifact or slay a wicked foe, these keeps are a canvas for adventure away from the typical underground dungeon.
This book provides summaries of 15 distinct castles, their creators, denizens, and plots within them. You as the GM can use these to plot a full campaign with the characters at the crux, or as a backdrop for characters traveling in nearby lands.
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