Publisher's blurb:
An alternative and fun way to generate D&D character stats
Cheats and ne'er-do-wells
Any method of character generation is open to abuse. Simply put, don’t play with cheats.
Comparisons with other methods
This method compares quite well with the traditional 3D6 (or 4D6 drop the lowest) method for stat generation. However, the method has some self-balancing mechanics inbuilt. In short, you will get: 1 × stat in a high band, 1 × stat in a medium band, × 1 stat in a low band and one stat that equates to 1 × 3D6. You will also get 2 × stats that “see-saw” with respect to each other. That is, as one stat goes up the other will go down (so if one stat is an 18, then the other stat will be a 3 etc.).
Why?
Why not? More seriously, in some way, this system in a hybrid between a pure dice rolling system and a point buy system (because of some of the self-balancing elements). Dare I say it, this method has a good chance of returning a … playable character. Mainly, this is a bit of fun, a different way to generate stats.