5e Solo Gamebooks presents Caught In A Wizard’s Web, the sixth gamebook-style adventure in this series, set in the Forgotten Realms. This adventure is designed for a solo level 6 PC of any race or class, and is playable without a dungeon master. A multi-choice narrative guides you through this adventure. This series of adventures (which began with Death Knight’s Squire) is inspired by the format of the original “Red Box” solo adventure, as well as the Lone Wolf and Fighting Fantasy Gamebooks.
This adventure sees you journeying across many different landscapes and environments, and facing many different enemies as you try to outwit a devious mage whose machinations throw you into peril at every turn. To reveal the story behind it would be spoiling the discovery that will happen organically within the adventure, but suffice to say your PC will be tested to the utmost. It is recommended that you play through at least one of our other adventures (possibly the one prior to this, Drums at Daggerford) so that your PC has a chance to pick up some useful items and a bit of gold, before embarking on this brutal gauntlet of a quest!
- from the publisher's blurb