Publisher's blurb:
A macro-designed cave system connected to a cursed remains of a fledgling village residing within a day's journey to the coastal city of Jarios, while the only mountain pass in the area is being attacked by kobolds. Just another day for our adventurers.
Welcome to the City of Jarios in the region of Rios. Connected to the Sea of Artharon, the region of Braemyr lies to the north while across the mountains is the city of Tursen. The trade road to the south leads to Kettleim and an island in the sea is home to no one.
This city is home to five noteworthy inns, multiple guilds, almost a dozen religious groups and one persnickety dwarf whom runs the 'Anvilriver Library of Magical Studies'. The regional city became the supply point in a long forgotten war and is now the primary connection point between the western lands and the ocean going vessels whom request their cargo.
Arrive by trade road or ship. Explore the swamps or traverse the mountains. Bandits on the trade roads roam free, while the rumors of an abandoned dwarven fortress circulate among the inn patrons. Just avoid the caves at all cost. Of those that enter, few return.
Build a one-shot or use this as a framework to build your own city. Leverage the named locations for more insidious plots for your players. If you know your game system and want a framework to connect modules together, then welcome to 'The Caves of Kabash'.