From Introduction:
Cellscape is an Alternity “Convention” adventure designed for 4 to 6 pregenerated characters of 1st – 3rd level, who must try to escape from a prison planet. While there is an interesting mix of combat, negotiation, and problem solving, the adventure has more combat scenes than your average adventure; after all it’s a prison break; but that’s not always the way to defeat your foes…
Part of the flavor of this ‘dark’ scenario is in the different PC’s enclosed, each with their own information and their own secret. The adventure is presented as a “Spontaneous Adventure” not a “Planned Adventure” (see page 209 in the Alternity GMG). In other words, it gives you all the tools to judge the PC’s escape attempts but does not lead them neatly from one encounter to another. In fact as the PC’s discuss their main plan before the game starts, they will surely think of a few things not covered here. Stay on your toes. This may not be a good scenario for beginning GM’s! If used in an ongoing campaign, the adventure is still useful, your home PC’s could be the prisoners wrongfully accused or they could try to break IN to get someone OUT!
This adventure was written to include everything needed to fully play the game, including PC and GM worksheets and handouts. Enjoy.