From publisher blurb:
Menagerie Press invites you into Celtic Shadows. Set in Mythic Ireland, this book includes cultural notes about Celtic history and mythology, 15+ adventures, two new classes, a bestiary, and more.
A Shadowdark-compatible role-playing game setting book and adventure collection for level 1-10 characters.
Celtic Shadows includes:
Cultural notes pertaining to Mythic, Red Branch, and Fenian cycles of Irish mythology
Suggestions for giving your Shadowdark campaigns an Iron Ages Celtic feel
Map of Mythic Ireland
15+ adventures set in Mythic Ireland
Two new classes (the magical druid and raging berserker)
Bestiary to swiftly generate Celtic heroes, Firbolg, Fomorians, giants, Sidhe, and magical animal-gods
Random encounter tables for overland travel
Death's Door, an alternate mechanic for badly injured adventurers
And more
Stone and Harp. A Fomorian village led by a black-eyed monster lives in a petrified giant’s shadow.
The Singing Troll. A deceitful, musical troll lulls travelers and murders them.
Creabhar’s Bridle. A faerie tortures a village lad for stealing a fey offering.
Gruagachs. Stone trolls, weak against the sun, pillage the road from their cave den at night.
The Hidden Tower. An Otherworldly Sidhe tower is besieged by Fomorians.
Stone Circle. Two different encounters for stone circles: ogres or goblins.
Cattle Raid. Steal a farmer’s prize bull but be wary of sorcery and magic.
Hunting Party. Two hunters pursue the same quarry, and the adventurers arrive before blood is shed.
The Red Boar. Hunt the mythic Red Boar through the forest and up rivers. The boar is master of his land and has allies.
Stollenwurm Lair. These legless, wingless drakes are cousins to the Norse linnorm and nest in bogs and forests.
Matriarch’s Cavern. A spider queen and her brood lurk in a cave. Villagers offer a handsome reward for clearing it out.
Brand the Bandit’s Lair. Brand and his ne’er-do-wells extort travelers. Brand now has bigger plans after capturing a young manticore.
Cockatrice Coop. A three-headed giant raises petrifying cockatrices for Balor, the Fomorian king.
Gnoll Den. Gnolls, wargs, and bugbears seized prisoners for a moonlit sacrifice.
Dance of Death. Tiny Sidhe and Fomorians quarrel but are unable to slay one another. Seeking destruction, each faction needs help.
Crossroad Gallows. A gallowgeist haunts a crossroads, waiting for assistance from unwitting travelers.
Satyr Shrine. Playing their panpipes, Satyrs enchanted and took several women from a nearby village. The village men seek revenge and justice, but the women and their new fey friends have other ideas.