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Chains Of The Pact Solo Adventure

Game ID: GID0064095
Collection Status
Description

From publisher blurb:

In the vast reach of the cosmos, beneath the quiet gleam of distant stars, worlds burn and alliances crumble. The Trinity Pact, a coalition known for its ruthless control over countless systems, governs with an iron fist, weaving promises of order with strands of oppression. But not all yield to their authority. In the dark, on the fringes of their far-reaching gaze, the embers of rebellion smolder, fueled by those who dare to dream of freedom—the Formari. You are one of them. A faction of the Formari, once subjugated, now thirsts for independence, each whisper of dissent growing louder. Among these embers stand three factions: the Celestial Weave, whose members hide in shadows, slipping secrets through silent networks; the Frost Wing, engineering masters who disrupt the Pact’s operations with a deft hand and explosive precision; and the Iron Talon, whose defiance is open and brutal, each skirmish a thunderous blow to their oppressors. Together, they form a delicate and dangerous alliance. They are bonded by a shared vision but divided by starkly different ideologies, methods, and visions for a free future. Your mission, though simple in outline, is treacherous in execution: to secure a future unbound by the Trinity Pact’s tyranny. The Pact’s enforcers lurk in every corner, and betrayal hides behind every forced smile. You know the risks; you’ve seen the crushed hopes, the empty seats of those who dared to speak, only to vanish. In this unforgiving world, each faction must walk a tightrope between trust and suspicion, loyalty and betrayal. Friends may be enemies, and allies, rivals. This is no easy path. The cost of failure is high, the consequences severe. An agent captured, an operation failed, a whispered secret overheard—and the Pact’s retribution will be swift and merciless. Your life—and the lives of your allies—depends on silence, secrecy, and resilience.

In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

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