From publisher blurb:
The winds howl through the broken lands of Karnaxos, a whispering dirge that speaks of war eternal, of blood spilled in forgotten places, of bones left to bleach beneath a sky blackened by the fires of conquest. The ancient war between the Ikath Dominion and the Vermillion Oath has turned the land into a graveyard of ambition, where neither honor nor treachery can be cleanly separated, where the living envy the dead. Yet, within this endless tide of slaughter, a secret festers like an open wound, waiting to be uncovered. You are but a thread woven into this grand tapestry of war—an exile, a seeker, a pawn, or a master in the making. The omens have turned against the Ikath Dominion, their great engines of war faltering, their legions driven to desperate cruelty. And the Vermillion Oath, those zealots sworn to the forsaken gods, sense weakness in their foe and rally beneath the crimson banners of retribution. But something deeper stirs—a force unseen, watching, waiting. Fate draws you to the ruined city of Zarkhem-Tul, a place where the dead refuse to rest. You awaken to the scent of fire and iron, to the distant cries of battle. The war is here, at your doorstep. But what truly awaits in the ruins of Zarkhem-Tul is something neither faction could ever prepare for.