Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!
Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
- One of favorite dice rolling worker placement games
- Absolute favorite
- Not ugly
- Great game
- Thematic and fun
- Viking conquest and monster hunting
- Viking Norse mythology
- Fantasy adventure
Mechanics (from transcript analysis)
- Dice rolling worker placement — Worker placement with dice combat resolution
- Monster combat — Roll dice to defeat monsters
- Viking recruitment — Build up Viking teams for expeditions
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- Engaging combat and dice tension
- Expansions add considerable depth
- Can be fiddly with multiple players
- Expansions may be essential for full feel
- Cooperative-ish with competitive elements in a Viking mythos
- Viking adventures with monsters, ships, and raiding
- Thematic combat and progression with dice combat
- Reavers of Midgard
Mechanics (from transcript analysis)
- Dice-based combat — Combat and encounters driven by dice results.
- worker placement — Assign workers to explore, raid, and complete quests.
Video topics + discussion points
Quotes (from this video)
- you become that family yes you become that person who's making sure this town develops
- our top 10 worker placement games are what we're sharing
- it's a heavyweight it has a large table press but it's a beautiful game
- you can throw yourself into the theme yes you can
- you gotta feed them
- I love the dice
References (from this video)
- Worker placement with combat
- Dice rolling for warriors
- Expansion support
- Resource management depth
- Different approach than Lords of Waterdeep
- viking
- mythology
- combat
- Lords of Waterdeep
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Fun with family and teens
- Lots of expansions and thematic content
- Rules can be heavy for new players
- dice combat and monster conquest
- Viking mythic world
Mechanics (from transcript analysis)
- Dice-driven combat — combat outcomes driven by dice rolls
- team-styled exploration and monsters — fights against monsters with dice and abilities
Video topics + discussion points
Quotes (from this video)
- it's a beautiful game
- dice are mean
- you gotta feed your birds
- travel with it
- it's a quintessential dice rolling game
References (from this video)
- Strong theme fidelity to Viking era
- Accessible and fast-paced; good for newcomers
- Innovative dice mechanics that influence decisions
- Clear artwork and production quality
- Dice randomness may frustrate players who prefer deterministic optimization
- Some fantasy elements may diverge from historical Viking realism
- Resource management and clan warfare in a Norse mythic milieu
- Viking age in Northern Europe, with mythic elements
- Light fantasy with a heroic tone; flavor text emphasizes Norse myth and glory
Mechanics (from transcript analysis)
- Blame tokens — Unsuccessful rounds yield blame tokens that subtract points, creating strategic pressure.
- Dice combat — Combat uses Viking warrior dice with different types; outcomes depend on dice and luck.
- Event/monster battles — Defeating monsters by assigning warriors and rolling dice with varying hit points.
- Journey and longboat mechanics — Voyages on longboats require planning and carrying sufficient supplies; journey cards add risk.
- Resource management — Management of food, wood, and other resources to sustain voyages and shipbuilding.
- worker placement — Players place workers on action spaces to gather resources and take actions.
Video topics + discussion points
Quotes (from this video)
- Champions of Midgard is a game that delivers on its theme; you can really taste the Vikings.
- The dice force you to take chances and thus relieve the pressure of doing things perfectly.
- I love that it's quick to play and easy to teach; it hits a happy medium for new and returning players.
- If you kill the troll you can gain leverage; the blame tokens add real stakes.
- I've learned something today: it's okay to put aside your principles and live a lie if it's fun.
References (from this video)
- Thematic flavor and approachable mechanics
- Solid group game for thematic play
- Luck can influence outcomes
- Not the deepest strategic experience for all players
- cooperation, risk management, and heroic defense
- Viking myth-inspired adventure with monsters and exploration
Mechanics (from transcript analysis)
- cooperative_play — Players work together to defend against random threats.
- dice-drafting — Dice-based action selection that drives player choices and outcomes.
Video topics + discussion points
Quotes (from this video)
- This is a deck. You play it with a deck of cards.
- In D and D, alignment system has always been corny to me.
- Three suits let you remove the armor or the damage back on you, and you have to kill four jacks, four queens, four kings.
- There you go. But there you go.
References (from this video)
- Strong engine-building feel
- Expansions scale the game well
- Combat-focused design may not appeal to all
- Can feel lengthy with expansions
- Cooperative/competitive exploration and monster combat
- Viking-themed mythic world with exploration and raiding
- Myth-inspired adventure with evolving threats
Mechanics (from transcript analysis)
- dice resolution — Combat and exploration outcomes driven by dice rolls.
- Worker placement / action drafting — Organize a team to gather resources and recruit capabilities for voyages.
Video topics + discussion points
Quotes (from this video)
- Above and Below love that game and that came out in 2015.
- the art is so gorgeous
- we love champions of midgard so much we got all the expansions
- quadropolis you've got some hand management you've got your toys and you're building up your metropolis
- it's a great gateway it's cute and fun
- Yamatai... it's a beautiful board; production values are amazing
References (from this video)
- Accessible combat with tactical depth
- High player interaction during siege phases
- Some randomness from dice can affect fairness
- Rulebook can be dense for newcomers
- Defend and expand your settlement with dice-driven combat
- Viking village survival and monster sieges
- Heroic, cooperative-yet-competitive survival
- Dwellings of Eldervale
- Five Tribes
Mechanics (from transcript analysis)
- dice placement / action selection — dice sides determine possible actions and yields
- worker-like fleet/settlement building — players improve their settlement with fighters, ships, and villagers
Video topics + discussion points
Quotes (from this video)
- my default would probably be innovation by carl chadwick
- you're my soul mate
- pre-meeple built he performed as a comedian and a magician
- meepleville board game cafe in las vegas
- it's a huge upgrade
- the board game quiz show by going analog
References (from this video)
- engaging dice combat
- expansions add depth
- theme can be polarizing
- some players find it heavy
- elder gods and raiding monsters
- Viking-themed mythic raid adventure
- episodic adventures with progression
Mechanics (from transcript analysis)
- dice_rolling — combat and encounters resolved with dice
- worker_placement — place workers to gain resources and take actions
Video topics + discussion points
Quotes (from this video)
- it's very very simple it's a move attack attack move game
- prepainted Miniatures which is awesome cuz I can't paint
- Hasbro did try and bring this back on two occasions
- Beyond the Sun this has been described as Tech Tree the board game essentially
- the board is very Bland it's sort of like a white and blue aesthetic
- it's skull and roses an insanely simple concept
- the meta game that appears out of blue in this game
- Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
- Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
- the player that spends the most money automatically loses the game
References (from this video)
- Sages Hut action offers dual benefits: predictability for end-game scoring and visibility into upcoming journey cards for forward planning.
- A robust central economy that emphasizes cash flow to secure early access to workers and accelerate engine development.
- Reroll tokens provide a meaningful fail-safe, reducing the sting of bad dice rolls in crucial moments.
- Careful dice allocation and target selection in battles encourage strategic thinking and risk management rather than brute aggression.
- Expansions add variety and fresh strategic dimensions that extend the game’s replayability.
- Dice luck can disproportionately influence outcomes, potentially punishing poor rolls beyond player control.
- Treacherous journey cards may derail otherwise solid plans if players fail to anticipate or mitigate them.
- Troll toll mechanics can be frustrating if players are forced to shoulder negative points due to token scarcity.
- The depth and rules of expansions can raise the learning curve, making it less accessible to new players without a longer teaching phase.
- cooperative-leaning engine-building with competitive scoring, Norse mythology flavor, and monster encounters
- Viking-inspired fantasy setting focused on village survival, monster defense, and mythic questing
- procedural, scenario-driven play with emphasis on risk management, journey cards, and expanding expansions
Mechanics (from transcript analysis)
- Dice combat — Encounters are resolved with dice that have Attack, Defense, and Special faces. The balance of luck and mitigation through supporting dice and shields determines how safely a player can clear monsters and proceed through rounds.
- Expansions integration (Dark Mountains and Valhalla) — Expansions introduce new journeys, monsters, and rule variants that deepen strategy, alter pacing, and require players to adapt their engine-building and risk management decisions.
- Journey cards — Treacherous journey cards are revealed and faced as the game progresses. They introduce risk, penalties, or rewards that can dramatically alter a player’s footing, especially if not anticipated by prior planning.
- Reroll tokens — Reroll tokens provide a critical safety net that can dramatically shift outcomes in key battles. They reduce the likelihood of catastrophic results from single dice rolls and help salvage poor luck.
- Troll Toll / shame tokens — When trolls are left unchecked, players accumulate shame tokens that translate into negative points. The mechanic incentivizes engagement with trolls at the right time to maximize end-game points, rather than skipping them completely.
- worker placement — Players place workers on a central action economy to gain resources, unlock future actions, and grow the engine. The central spot is a resource gatekeeper that creates a cascading cost curve for hiring more workers and accessing better abilities.
Video topics + discussion points
Quotes (from this video)
- five quick tips that anyone can employ in order to up your game when it comes to champions of midgard
- the sages hut action does two main things for you: one it's going to give you cards that you can anticipate bonus point scoring by the end of the game and if you can have a bunch of those by the end of the game then even better and it also gives you the ability to look at those journey cards so you can anticipate what you're going to have to face if you go along particular journeys
- do not sweat the troll toll
- the first objective that you should really have like any worker placement game is to get more workers and the only way that you're getting more workers in this game is by going to that central action spot where you have to spend a descending amount of money
- drouggers are going to be your main source of income make sure that you are targeting them early and acquiring the money in order to be able to get that worker
- it's cheaper if you wait till later game but saving one or two bucks isn't nearly as much of a savings as being able to have an extra worker much earlier on in the game
- you really want to send into that battle is just one person who you're going to accept that they're going to die
- have at least one reroll token
References (from this video)
- Engaging combat and monster encounters
- Strong thematic flavor with Viking mythology
- Requires the Valhalla expansion for best balance
- Can feel bloated with many expansions
- raiding, exploration, and monster combat
- Viking age, coastal town besieged by monsters
- mythic saga with dice-driven combat
- Lords of Waterdeep
- Raiders of the North Sea
Mechanics (from transcript analysis)
- Dice combat — Combat and encounters driven by dice rolls and upgrades.
- worker placement — Place workers to gather resources and set up expeditions.
Video topics + discussion points
Quotes (from this video)
- I love worker placement games.
- The spice must flow.
- This stream is about the top 20 worker placement games and we love them all.
References (from this video)
- thematic integration with Viking mythology
- solid and approachable worker-placement core
- expansions recommended to add depth
- core game can feel a bit bare without expansions
- borrows from other games within the genre
- Viking mythology and raiding
- Viking-era exploration and raiding on a mythic board
- mythic realism with heroic quests and monster encounters
- Reavers of Midgard
Mechanics (from transcript analysis)
- combat_and_monster_encounters — Participation in battles against mythological creatures using resources and dice-based resolution.
- pillage_and_questing — Raiding, questing, and faction-driven progress to gain victory points and capabilities.
- worker_placement — Players place workers on a shared board to take actions such as exploring, welcoming ships, gathering resources, and initiating raids.
Video topics + discussion points
Quotes (from this video)
- Don't sit in the bath with your toaster
- If you're new here, consider subscribing to this channel
- pigs in blankets look like the wolf cogs
- this is a frantic time
References (from this video)
- unexpected euro feel and depth
- accessible yet strategic
- strong thematic vibe
- some luck in dice outcomes
- theme can mislead players at first glance
- team-based survival and raiding with dice-driven conflict
- Viking-age fantasy world with mythic overtones
- mythic, heroic, village- and raid-focused
Mechanics (from transcript analysis)
- Dice-driven combat — combat outcomes and resource generation are influenced by dice rolls
- worker placement — players assign workers to actions to gain resources and enable events
Video topics + discussion points
Quotes (from this video)
- it's a net extreme positive
- the stress that i was experiencing in my job is completely gone
- there are no weekends when you work for yourself
- the discovery aspect of content creation
- learning multi-cam editing changed my life
- we call games three times a year for the math trades
References (from this video)
- Excellent dice rolling mechanics
- Expansions significantly enhance gameplay
- Valhalla expansion adds depth
- Fun and engaging
- Often compared unfavorably to Lords of Waterdeep but holds its own
- viking fantasy
- Norse mythology
- combat
- adventure
- Lords of Waterdeep
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- games don't walk up out of this house it's their favorite they don't they don't go nowhere
- i tell everybody get the expansion too
- terra mystica is one of my favorites of my favorite fantasy games
- i love gloom haven even though i like saying gloom haven but i still i love it
- the artwork although it's scary it's it's beautiful absolutely beautiful
- that's the way to play that yeah you can play it at any time
- freedom for the dwarves freedom
- that's fantasy and i agree with that's fantasy
- family i love fantasy games i love fantasy games
- those are our recommendations on our list yeah what fantasy games we like