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Champions of Protection

Game ID: GID0064507
Collection Status
Description

From publisher blurb:

As a champion, you follow a cause. Your cause determines your champion’s reaction, grants you a devotion spell, and defines part of your champion’s code. Causes are split into groups called tenets that share common elements, and in turn the tenets fall into broad types. The champion series of Merlin’s Moments offer a greater selection of tenets and causes.

Moral Tenets
Moral tenets focus on the balance between law and chaos. Your cause must match your alignment exactly, although some moral causes allow for a range of alignments.

Champions of Protection
Champions with tenet of protection dedicate themselves to the staunch and unyielding protection of a ward - a specific group, person, location, or object.

CUSTODIAN

Custodians are champions of responsibility and duty. You offer protection because it is your obligation according to the law.

GUARDIAN

Guardians are champions of loyalty. Your word is your bond you protect your ward because of a historical, emotional, or genealogical connection.

MERCENANY

Mercenaries are champions of agreement. You protect to fulfil the dictates of your contract and receive your payment, offering valuable services for a fee to those who wish to pay for your protection. You are only bound to the strictures of your contract whilst it still benefits you and your compensation.

This champion's cause contains:

3 causes the lawful neutral Custodian the neutral Guardian, and the chaotic neutral Mercanary.
31 champion feats.
5 devotion focus spells.

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