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Champions Secular

Game ID: GID0064552
Collection Status
Description

From publisher blurb:

So, you used to be a Cavalier, follow an Order, use your tactical abilities and challenge your foes? Now things have changed, the editions have evolved, and you are trying to be a champion. Some things are missing, some are different, and everything is under the watchful eye of your patron deity.

Within you will find the details of the Secular Champion class archetype, with its focus on challenge, tactics and resolve; the Affiliate multiclass archetypes which provides a route for multiclass secular champions; and the tenets of chivalry, heraldry, and heresy along with their common secular causes.

SECULAR CHAMPION

A secular champion follows an earthly cause free from the tenets of a patron deity. The secular champion class archetype replicates many of the features of the previous iterations of the Cavalier and Samurai.

TENETS OF CHIVALRY

Chivalric causes champion those they serve. The common chivalric causes detailed in this document are:

The Order of the Blue Rose dedicate themselves to promoting peace in the lands they roam.
The Order of the Dragon dedicate themselves to a group of like-minded individuals.
The Order of the Green are dedicated to protecting wild places and creatures.
The Order of the Land dedicate themselves to the land and the people who inhabit the rural areas between urban centres.
The Order of the Shield devote their lives to protecting the common folk, from the simple farmer to the honest craftsman.
The Order of the Sword dedicate their lives to the code of chivalry, living a life of honour, valour, and fairness.
TENETS OF HERALDRY

Heraldic causes champion the protection and propagation of their beliefs. The common heraldic causes detailed in this document are:

The Order of the Lion are pledged to a sovereign; be it a king, queen, or even the local warlord.
The Order of the Seal are a secretive order, each charged with the protection of a specific object, place, or secret.
The Order of the Staff dedicate their lives to guarding and assisting spellcasters, especially wizards and druids.
The Order of the Star dedicate themselves to the protection and service of a faith and its members.
The Order of the Tome devote themselves to the preservation of knowledge.
The Order of the Warrior swear themselves to the code emphasizes duty, honour, loyalty, and obedience.
TENETS OF HERESY

Heretic causes champion self-interest or a personal aesthetic. The common heretic causes detailed in this document are:

The Atheist Heresy are dedicated to hunting down anyone practicing, preaching, or otherwise facilitating religion.
The Errant Heresy find themselves without a master as a result of disgrace or death, or occasionally by choice.
The Penitent Heresy seek to make up for past crimes and do whatever they can to restore their tainted honour.
The Vengeance Heresy seek to punish those who betrayed them.
This champion's cause contains:

20 orders across 3 tenets.
100 champion feats.
30+ devotion focus spells.

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